Thursday, November 5, 2009

Holiday sales could launch e-book readers as mass-market must-haves - washingtonpost.com

I've been in a lengthy and detailed discussion in the Romance Community boards at Amazon on the future of copyright
http://www.amazon.com/tag/romance/forum/ref=cm_cd_ef_tft_tp?_encoding=UTF8&cdForum=FxM42D5QN2YZ1D&cdThread=Tx3IP0OQ9RHT7W0&displayType=tagsDetail

Where I alerted them to the following from the Washington Post

Holiday sales could launch e-book readers as mass-market must-haves - washingtonpost.com

Which is all of direct and immediate interest to me because my Dushau Trilogy is now available on Kindle, and Molt Brother and its direct sequel City of a Million Legends is on fictionwise.com as multi-format ebook, and my Vampire Romances Those of My Blood and Dreamspy are in POD available on Amazon.

There's a publisher and a few writers on this Romance Community thread interacting with readers. As I've been saying on the Alien Romance blog,
http://aliendjinnromances.blogspot.com/2009/11/doubleblind-by-ann-aquirre.html
there is an intimate relationship between the writer, art, and the reader. The writer must choose which of all the stories in her head that she must write.

Writers have more stories than they can write in a lifetime. They must choose, and market is an important element in that choice.

The Washington Post story on ebook readers and the growth of that market is something all writers must take into account.

Jacqueline Lichtenberg
http://www.jacquelinelichtenberg.com

Thursday, October 22, 2009

E-Reads: August '09 eBook Sales Triple Previous August

E-Reads: August '09 eBook Sales Triple Previous August

If you're behind the curve getting into ebooks, you may find Kindle just what you want.

It's designed for people who don't want to mess with a computer or know anything about how it works.

It has a readable screen that looks like paper and feels like you're reading on paper.

And it came out just about at the point where the graph of ebook sales started to go parabolic.

The world is changing whether we want it to or not, so reach up for a handhold on the future.

Jacqueline Lichtenberg
http://www.simegen.com/jl/

Thursday, October 15, 2009

Toba supervolcano caused genetic bottleneck

WORLDBUILDING FOR WRITERS

Toba super-volcano caused genetic bottleneck

This is a WORLDBUILDING item I ran into while reading a novel (free copy) Death of a Cure by Steven H. Jackson.

This novel is fraught with expository lumps (some disguised as action).

The opening action sequence presupposes the reader is interested in the detailed mechanics of how a Marine doctor could be delivered to a submerged submarine via parachute.

The opening sequence is very like the opening of a James Bond movie, because then it breaks sharply into a mystery about the death of the Marine's brother who was a genetic researcher close to a big cure.

No sooner do you get involved in the characters and the relationship of the Marine (man) with an FBI agent (woman), than suddenly you're reading a primer on evolutionary theory.

It was in that expository lump that I found this one item of theory that I either didn't know or had forgotten totally about.

I became interested in super-volcanos through Chelsea Quinn Yarbro's St. Germain novels, one where he nearly witnesses a super-eruption.

I didn't know (or hadn't digested) the implications of this Indonesian eruption on human genetics, but apparently it's quite a bit more famous than the expository lump would indicate.

On this same website is a reference to a book by the same author I think about how during a magnetic pole reversal the Earth's magnetic field doesn't protect us from solar radiation and the result is rapid genetic mutation, ultimately indicated by the sudden rise of totally new species.

Interesting theory.

But I have yet to find anyone discussing the period during which the Earth's magnetic field goes to 0 as it reverses. ALL our electricity (regardless of energy source) depends on turning an armature in the earth's magnetic field. During 0, no electricity. How long would 0 last? I've never seen this discussed.

Thursday, October 8, 2009

Why science fiction authors just can't win - SFFMedia

Ordinarily I post exercises and writing challenges here, but this is an article I think you should not miss if you're incubating a story in any genre.

Why science fiction authors just can't win - SFFMedia

The genre definitions and rules are changing almost daily and this article shows one of the effects of this change.

See this post and follow links back to the earlier genre discussion.
http://aliendjinnromances.blogspot.com/2009/09/genre-root-of-all-evil.html

Kurt Vonnegut was offended by being classed as an SF writer just as Atwood apparently is.

Today SF elements are accepted as mainstream in mainstream and otherwise mundane fiction.

In fact, the cell phone is an SF element now common in daily life. They've found water on the moon and Mars. They're firing a rocket into the moon's surface to kick up enough dust to analyze for water. Find it, and they plan to build a habitat on the moon. OK?

The only thing left for SF writers to explore is relationships with non-humans. That's what SFR and Paranormal Romance does.

Jacqueline Lichtenberg
http://www.simegen.com/jl/

Sunday, September 27, 2009

Plot vs. Story

Plot vs. Story

The moving parts of a piece of fiction are well known to every writer who has been able to sell work consistently to the larger publishers.

Every workshop I've taught in where I've watched other writers analyze student work has shown me clearly that every single writer who has perfected a system (any system -- everyone invents their own working system) for producing completed works of fiction knows these moving parts.

And most really successful writers are self-taught so they have invented terminology for what they perceive and need to manipulate in order to produce salable work.

I've seen the words Plot and Story used interchangeably, with some other word used to designate the Plot when the word "Plot" is used to designate the "story."

It can be terribly confusing for beginners, and I suspect that's why writers are mostly self-taught.

Learning to write is a process of discovery.

Recently, on LinkedIn, I answered a question about whether you write for love or for money, and I said LOVE.

You can only write for love, really, because getting money for your writing is more a gamble, like venture capital. Venture capitalists love what they're doing enough to gamble on it.

BUT -- having love igniting your need to write, your true personality shows through and you land somewhere on a spectrum from utter carelessness of maybe "well writing is an unskilled profession anyone can do" or egotistical "I can do anything without half-trying" all the way down to a choked-up, self-defeating "I don't know HOW because nobody ever taught me, and everything I produce is embarrassing trash."

Well, nobody ever will teach you. But you don't already know how to write if you haven't put in the necessary effort to teach yourself.

And if you truly love what you need to write, and truly need to have that message reach someone you don't even know, then you will be greatly moved to learn the craft of writing, and maybe even delve deeply into the art behind the craft.

Again, your true personality will show through, along with your absorbed values, in the manner in which you approach this task.

You may go to amazon and buy a lot of expensive books on the theory that they will "teach" you. (personally, I'd hit the free local library first) Or more likely today you'll Google up some instructions.

So learning "to write" is a process, and the first step in the process is learning that you don't know "how" to do it. You know how to read a novel, but you don't know how to reverse that process into writing a novel until you've really taught yourself and then practiced what you've learned.

Reading is the first step in learning to write, but it's reading that is very different from the reading that readers do. A writer reads to reverse-engineer the fiction into its moving parts, it's necessary components.

You already know all the unnecessary components of your own story that you must write for love. The unnecessary parts are the really interesting parts for a reader, and it's the payload the writer must deliver.

But the second step in learning to read like a writer is learning to be interested in the VEHICLE that delivers the payload. That vehicle has a chassis composed of these moving parts we've been discussing individually. The same chassis can carry a large number of different genre-vehicles.

Now, in response to questions asked in the comments section of these blog posts, we are going to look at how to connect the moving parts we've examined into a chassis strong enough to carry that payload which you are creating out of love of it.

Writers who muddle their way into the craft and teach themselves to get to consistent, professional (make a living at it) word production eventually discover the nature of these mechanical parts of the composition and discover how the writer manipulates these parts to produce that final, polished work.

But being self-taught, or taught by someone who was self-taught, they use different terms to refer to the parts of the chassis and the connecting links.

So, like everyone else, I've adopted some terms from my teacher, and I've sorted out the moving parts of the composition, and given them names and learned how to mold them into place.

Maybe my terminology will illuminate these interior (necessarily invisible in the finished product) moving parts for you.

So let's see if we can walk and chew gum, juggle a few plates, and spin a lug-wrench at the same time.

On http://editingcircle.blogspot.com/ which is for learning exercises for writers, back in March 2009 Ozambersand raised a question which I answered at length in the comments section of one of my posts.

http://editingcircle.blogspot.com/2009/03/worldbuilding-trunk-ated.html

In July, I posted two explorations of Scene Structure on this Alien Romance blog which now contains over 800 posts, so here is one of the URLs

http://aliendjinnromances.blogspot.com/2009/07/6-tricks-of-scene-structure-part-2.html

That's Part 2, and you'll find the link to Part 1 in there.

In the comments from Part 1 and Part 2 on Scene Structure, one of Linnea Sinclair's writing students, Kathleen McGiver and a new commenter here Sharon, asked about the difference between Plot and Story. ozambersand kindly searched out that bit that I had written in a comment, and here it is for the record excerpted from the comments on worldbuilding-trunk-ated.

-------------------

PLOT is the sequence of things that happen, EVENTS. Events must be displayed in a because-chain to make a plot.

PLOT = BECAUSE

Because Obama was elected President, Stem Cell Research will be revived, and because of the research Somebody will be cured of paralysis, and then be elected President. PLOT. EVENTS. BECAUSE.

STORY is what those events mean to the characters emotionally, spiritually, psychologically, or in life.

Story is also linked to Because and is the result or cause (motive) behind (BEHIND) Events in the Plot.

Because Obama fulfilled his lifelong dream to be President, he has discovered that he doesn't know everything and can't do everything at once. Now, he doesn't know why he can't seem to hire enough of the right people to fully staff his administration. "Oh, why are the people I admire tax cheats?" The Events leading to his discovery of the answer to that question is his STORY. The Events themselves are the PLOT.

The BACKGROUND is President and White House and Recession and Bank Crisis and Middle East. Everyone reading the story knows all that.

The FOREGROUND is winning election, choosing and hiring people, admiring people, being admired, spending political capital, making risky choices, living with the HUGE consequences.

Look at a painting, say a portrait -- Mona Lisa. The chair, the blurry sketch of buildings and hills, sky, even her dress is BACKGROUND. The FOREGROUND is her face and hands.

Take a genre - Urban Fantasy - the URBAN part is background, the FANTASY is foreground because you have to explain the laws of magic etc in that universe and to be worth explaining they have to generate plot.

STORY is the character's personal experience and responses to the things that happen - the psychological and spiritual lessons learned.

The story of a man who falls in love with a thief only to discover the folly of attempting to reform her and decides to learn her craft and join her.

The BACKSTORY is all that went on before the plot begins, the things that happened that made them what they are.

BACKSTORY - The son of an ex-Nun and a seminary student who married for Love, falls in love with a thief and learns the folly - etc.

Who his parents were is backstory -- they never appear overtly in the novel, but their presence is in every word he utters, every decision he makes whether he knows it or not. You don't have to tell the reader the BACKSTORY (often it's better if you don't -- that's why you need all these other tools, so you'll have other ways to convey the information where necessary).

But you have to know the backstory to keep everything in the novel consistent and believable.

The B-story is the story arc of a character who is a confidant or intimate-enemy of the A-story's main character.

As I pointed out previously, the B-story character is often the last invented and is a sub-set or factor of the A-story main character -- someone he/she confides in and spills his guts to. In a film, the B-story carries your THEME.

The A Story main character pours out their heart (in a few choice lines) to the B-story character, thus informing the audience what's inside the A-story character that maybe even the A-story character does not know.

--------------
The glue that holds plot and story together is the THEME. I've done a number of posts on theme here, especially in the posts on Worldbuilding.

When the THEME does not glue the Plot to the Story, or bolt it on firmly with lots of grease so it moves nicely, or weld it so it can't move, when the THEME doesn't connect the plot to the story, then the EVENTS in the plot happen, but they don't happen TO ANYONE. The events become meaningless and readers get bored.

When the STORY doesn't change the characters actions, then the EVENTS don't proceed from the story through the theme, and again readers get bored reading about a single character's angst without events that illuminate and change that angst.

A well written composition will have the plot and the story so tightly welded or so perfectly articulated and well greased, that the reader can't tell the difference between plot and story. Each event and each reaction will be both at once.

But to create that effect, the writer has to know the difference.

In addition to doing all that, the World you build to cradle your plot and story has to explicate your theme. It's rooted in your theme. And the fastest, most efficient way to build the right world for this plot and story is to build the world from the theme.

Remember, art is a selective recreation of reality, not reality itself. It's what you select to leave out that makes it art, and that communicates your theme.

Theme is a game you play with your readers.

No two writers do this process of inventing moving parts of a story the same way.

Even a given writer will invent stuff in different orders for different projects. That's called creativity. It isn't a science. It isn't reproducible by other people. It's "magic" -- and its procedures depend more on who you are at that moment than on what you're trying to accomplish.

In other words, how you go about inventing the moving parts that will form the chassis that will carry your payload to your reader depends on where you are on that spectrum I mentioned above. Remember too that you as an individual can move along that spectrum from too timid to too confident, and may in fact rattle back and forth between the extremes during the writing of a particular work. Rattling back and forth may be a sign that the writing is going well!

Yet there are rules. Creating a work of fiction is not random or chaotic. It has a system behind it. Your system. Not anyone else's. (Rattling might be part of your system, but I don't advise teaching that part.)

When your work of fiction is all done, it can be reverse engineered to expose the moving parts and their relationship to each other (glued, bolted, welded).

In fact, most of the enjoyment that a reader gets out of a novel comes from their "kitten-and-ball-of-twine" unraveling of the beautiful, polished composition you've presented to them. But keep in mind, the reader who is not a writer doesn't really want or need to win that game with the writer.

Take Mystery Writing, for example. Readers want to joust with the writer to solve the mystery before the writer reveals all. But if it's too easy, the reader doesn't enjoy the game and won't read that writer's stuff again. If it's too hard, the reader who is not a writer likewise won't enjoy the game and won't read that writer again.

Getting it just right, hiding the moving parts of your composition, is an artform, and a game you play with the readers. It has to be fun or it isn't worth it.

Reverse engineering fiction to understand the story gives one the illusion that one understands the everyday world better. And since it's magic, the illusion can become reality. Magic is done via imagination and emotion, both of which are best delivered via fiction.

The theme is what communicates most loudly to readers, the handle by which they remember the novel and your byline. That's why the title has to be the theme, so they can remember it and recommend it. A theme portrays the world as the artist's eye sees it. A theme can say the world has meaningfulness, or that life has a meaning, or that life is meaningless and futile, or that the world is merely a figment of your imagination.

Fiction that bespeaks a theme that explains a reader's reality with verisimilitude can change the way the reader sees their world, and thus change the story of their life, and thus change the plot of their life as they make choices based on this thematic insight.

Or a work of fiction can just be loads of fun to read and not affect the reader much if at all.

Which way a work affects a reader is not the writer's choice. But it is a sobering consideration when tossing off a trash novel under a pseudonym or as a work-for-hire.

So the writer has to work at inventing and arranging the moving parts and putting them together to make a picture so that the reader can take the picture apart and understand it as pieces.

How can writer and reader work together to have the most possible fun?

THEME

That's the answer to almost everything about writing craft.

Theme is the organizing principle, and it is the subject about which writer and reader are communicating.

So no matter what the sequential order in which the writer invents the moving parts of a work of fiction, at some point before finishing the composition, the writer has to step back from creativity and take a long, jaundiced look at what has been created and exercise that artistic selectivity.

Which pieces to use, which to showcase, which to emphasize, which to show and which to tell can all be determined by reference to the theme.

To find the theme of this particular piece, ask yourself "What am I trying to say, here?" What's the take-away these readers should hold onto?

Do I want to say, "The business cycle can not and SHOULD NOT be eliminated?" Or do I want to say "Recessions and Depressions are a natural part of human commerce and we just have to live with them or commerce will stop."

Either statement could become an "in your face" approach to some non-human culture that arrives in Earth Orbit ready to trade for primitive artifacts like iPods, bound books and quaint little discs called Blu-Ray. (Argsel! You won't believe this! The pictures are all flat! It's abstract primitive art! We'll make a fortune!!!)

A novel, or a series of novels set in a well built world, has to take a stand on some philosophical point, and ask and answer (even if tentatively) a set of questions about that point. A set of questions. Set. They have to go together in a chain like a movie Detective interrogates a prisoner.

So if the plot is a Romance, then the core theme has to be something akin to LOVE CONQUERS ALL. But a specific Romance could say it's a good thing or a bad thing that love conquers all.

Whether it's good or bad depends on, well, for example, if you're the King who needs his Heir to marry fellow royalty for the alliance, but love conquers your plan and the Heir runs away with a peasant, then "love conquers all" is a real bad thing.

The social and economic problems that proceed from that runaway Heir and his heirs could make for a wildly successful series of Action Romance novels. Drop a comment with series that follow this pattern if you can think of any. There are quite a few.

So in the case of the Runaway Heir and his 10 kids raised on a farm, the STORY is that the Heir tussles with his responsibility to the throne and in his final epiphany (in the first novel) wrenchingly decides that his personal revulsion for being King overrides the Kingdom's need for him to be King. And he escapes (from some trap the King created) and goes running off to rescue his Beloved.

That's the story.

Here's the Heir's Character Arc, his story. "I have to become King. I love this Peasant. I have to marry this Princess-Shrew (who's a great manager and ought to be a Queen). I don't want to become King. I would make a terrible King and probably murder that Princess-Shrew. I refuse to marry Shrew. I love Peasant Woman. I WILL NOT ACCEPT MY FATE." That's the story arc, from accepting the fate of becoming King after his father, to rejecting it.

The PLOT is the sequence of events that TELLS THAT STORY.

Now if the story is the arc from accepting fate to rejecting fate, then the THEME (underneath the Love Conquers All theme) has to be something like "Birth is not Destiny" or "I am a person who can make my own decisions" or "Fate is not decreed by God." Or maybe "God Makes Mistakes and I'm One Of Them".

Pick a theme that EXPLAINS WHY the character goes from Accept to Reject to Action.

Using that theme create the PLOT. And don't forget that all this is cast in SCENES.
http://aliendjinnromances.blogspot.com/2009/07/6-tricks-of-scene-structure-part-2.html

But before you break the narrative into scenes, you need the 4 cardinal points of the plot structure (unless you are a pantser today).

Say, for example:

Open - a huge gala PALACE BALL introducing Heir to Princess-Shrew, Peasant serving in the kitchen?


1/4 - Heir causes the Princess to reveal her nasty personality and hatred for the Heir's kingdom and contempt for the kingdom's King.


1/2 - Heir compares the two and chooses Peasant as the better person, tries to get Peasant qualified to become his Queen. FAILS (1/2 to a HEA ending is the FAILURE part)


3/4 - Heir arrives at his long foreshadowed epiphany about his destiny and rejects the Kingdom and his father. Princess-Shrew was right not to respect the King. 3/4 result is that Peasant is imprisoned by King to prevent contact with Heir to force or blackmail Heir into marrying Princess.


END - Heir breaks Peasant out of prison, does something definitive to thwart the ambitions of Princess-Shrew, and Heir and Peasant take a powder, riding off into the sunset to an HEA.

OPENING OF FIRST SEQUEL - the King dies, throwing the Kingdom into political chaos. Nobody knows where the Heir went. He's probably dead. The Bells Toll.

I can already plot out 3 sequels, a multigeneration series, with the original Heir dying at 95 and telling his 30 year old grandson that the grandson is actually the King of Whatever and that's why the grandson has fallen in love with the Queen of Whichever (Whatever and Whichever are your Worldbuilding elements). Royalty is best off marrying Royalty and there's no hiding the fact of Royalty. (That is, the Heir's character arc has continued full circle back to his childhood acceptance of his role in the world).

Note how the STORY is all about "I" and how I feel about things and what I want and what I reject.

Note how the PLOT is "Heir" + ACTIVE VERB

In this plot, "Heir" is the main POV character. "It" is his "story." The story arc is all about what's going on inside Heir, therefore it is his story, therefore he's the main POV character, gets the most lines of dialogue and the most face-time.

Because it's his story, it is his PLOT. The important EVENTS that change the SITUATION are all generated by his ACTION. Every other character's arc and story and plot-moves all support the Heir's story and plot.

The cast of characters has to be organized like that, in heirarchy, to create a neat composition for the reader to reverse engineer. It's easy to organize the characters once you have the themes organized as I showed you in
http://aliendjinnromances.blogspot.com/2008/09/how-to-learn-to-use-theme-as-art.html

Note how both the story and the plot illustrate the THEME. Maybe the theme of the first novel in this Heir And Princess series is "I won't take it any more."

If the Heir's story arcs back (at age 95) to acceptance of his Royalty, then the theme the writer is displaying to the reader, the bit of "reality" the reader "takes away" says things like there is an inherent difference between people because of their genes or the status of their birth parents. Or perhaps it says, the old Greek Myth lesson that you can't escape your destiny, all is foretold at birth. Some of us aren't people, but rather objects on the chessboard. There can be no HEA if you resist your destiny.

How the arc develops and ends bespeaks the theme.

The moving parts of any work of fiction aimed at a wide audience will always have this kind of mechanism. The best writers hide that mechanism beneath layers of flesh and blood.

The exact same mechanism can support literally thousands of tales, none of which even remotely resemble the others, but all of which will delight pretty much the same audience.


--------------

Here are 3 posts I did on THEME

http://aliendjinnromances.blogspot.com/2009/01/shifting-pov.html

http://aliendjinnromances.blogspot.com/2008/09/how-to-learn-to-use-theme-as-art.html

http://aliendjinnromances.blogspot.com/2008/09/what-you-can-do-in-novel-that-you-cant.html

Now everybody run quick and post a comment THANKING OZAMBERSAND for finding this tidbit on plot and story that I had lost.

Jacqueline Lichtenberg
http://www.simegen.com/jl/

Friday, September 4, 2009

Blogger: Rachelle Gardner, Literary Agent - Post a Comment

Rachelle Gardner is planning to post a Guest Post on Thursdays until the end of the year 2009.

She invited people to pitch to her on the comments section linked below.

As an exercise in pitching, look at the list of pitches, go right down the list looking as if looking for one you'd want on your blog.

I found only ONE definite in the list, and I'm interested to find out if Rachelle Gardner agrees with me about that choice. And which other pitches she'll accept.

Notice by the end of the list of pitches how "jaded" your eyes get, how you skip blocks of type, how no subject however intrinsically interesting grabs your attention. You can't learn this without doing it - so go do it. Just read the list of pitches, if you don't have time, but if you do then read Rachelle Gardner's invitation post for what she wants and why, and how to present it.

It's a lesson in what you're up against in any market, not just for selling words, but selling any product.

Blogger: Rachelle Gardner, Literary Agent - Post a Comment

Shared via AddThis

Jacqueline Lichtenberg
http://twitter.com/jlichtenberg
http://www.simegen.com/jl/

Thursday, August 6, 2009

R.I.P. notices

Blake Snyder our prime writing teacher with SAVE THE CAT! & Charlie Davis, EVP at CBS Films, passed Aug 4 & Aug 6, we also lost Director John Hughes.

On the Waterfront' screenwriter Budd Schulberg dies in NY at 95
http://news.yahoo.com/s/ap/20090806/ap_on_en_mo/us_obit_schulberg

That article says of Schulberg:
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"On the Waterfront," directed by Elia Kazan and filmed in Hoboken, N.J., was released in 1954 to great acclaim and won eight Academy Awards. It included one of cinema's most famous lines, uttered by Marlon Brando as the failed boxer Terry Malloy: "I coulda been a contender."

Schulberg never again approached the success of "On the Waterfront," but he continued to write books, teleplays and screenplays — including the Kazan-directed "A Face in the Crowd" — and scores of articles. Spike Lee was an admirer, dedicating the entertainment satire "Bamboozled" to Schulberg and working with him on a film about boxer Joe Louis.
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We lost Charlie Brown, founder and editor of Locus, The Newspaper of the Science Fiction field a couple weeks ago, and just got the first LOCUS issue in the mail after his death today. Joan Winston, my co-author on Star Trek Lives! passed away last year.

I'm not taking this well.

Thursday, July 30, 2009

6 Tricks of Scene Structure

This post is reposted from http://aliendjinnromances.blogspot.com/2009/07/6-tricks-of-scene-structure.html

There is a PART TWO to this post now available, delving deeper into the definition of the concept "Scene." It is available at
http://aliendjinnromances.blogspot.com/2009/07/6-tricks-of-scene-structure-part-2.html

But here on Editing Circle, you may create a scene and post it as a comment to get direct input on whether you've assimilated the techniques discussed here.

The material you post here should NOT be from anything you might ever want to sell. Just offhandedly, freehand, and without thinking much, invent a scene and nestle it into a universe broadly sketched (like a Japanese Brush Painting). This is part of your "million words for the garbage can" -- it's just playing scales on the piano when warming up to practice for a concert.

A musician's fingers do scales absently, an artist doodles, and a writer creates scenes, outlines, and more words. Practice-practice-practice.

--- HERE IS THE POST ON SCENE STRUCTURE -----

The "scene" is, once complete and wholly integrated into the story, an invisible unit, with nicely blurred edges. You can't learn scene structure just by reading completed stories, novels or screenplays.

It is especially hard to learn scene structure from very well written stories. The scene "edge" is not always or only where the camera cuts to a different location.

This was brought to my attention recently when I read a very good story that had major scene-structure problems. This novel would be a candidate for mass market paperback distribution if that scene structure problem were solved. As it is, it's winning prizes in self-publishing, indie, and small press venues.

But I don't know what to say to this author. There's so much RIGHT with this novel, but the scenes FAIL.

I've been trying to remember (with little success) when and where I learned scene structure, how to fix a failed scene, how to avoid failing to begin with, and how to teach these skills.

Blake Snyder's SAVE THE CAT! and SAVE THE CAT! GOES TO THE MOVIES provide serious clues about "Primal" storytelling and accessibility that would make sense even to a "caveman" (no offense). Follow Blake's blog at http://www.blakesnyder.com/

Here's how I put the whole "what's a scene" problem together after reading Blake's books on screenwriting.

Let's start with an analog of the story constructing process.

The hot desert sun of July edges the distant horizon, rising steadily into a cloudless sky. Night puddles behind bright outlines etched against the desert.

A pile of cinder blocks in an empty lot with a tarp casually thrown over the top grows a long shadow.

An old truck full of workmen with dirty, hard-used tools in the back drifts to a lazy stop before the pile of blocks. One guy gets out and unrolls a huge paper onto the hood of the truck, squints at the blocks, at his paper, and nods.

Then a cement truck pulls up.

Before sundown, low walls have grown up in the desert outlining a building where there had been nothing.

Now, weeks later, there's a whole building with an inside and outside, windows and doors, even a roof. But the cinder block walls are bare, the mortar outlining the cracks, starkly visible.

Go into the living room. Bare cinder block walls, raw cement floor.

It's going to be a place where characters live. But right now you can see every structural element including the plumbing, electric conduits, fiberoptic cables, telephone lines, even rebar hanging out in spots.

It's easy to see what this thing is and how it was created.

Now along comes the plasterer and puts up chicken wire, insulation, then smears gooey stuff all over, then comes the guy with the textured towel and makes ridges and bumps in a low-relief pattern, and then the painter with lovely colors.

Then comes the inhabitants of the house to make it a home, and they add light fixtures, drapes and curtains, pictures, and macrame hangings, carpets and deep chairs, mirrors, TV-game console, magazine rack, umbrella stand.

That completed room is a novel or screenplay. It contains the characters.

You watch the characters go through the antics of their lives, but you aren't aware of the CINDER BLOCKS hidden inside the WALLS.

Without those cinder blocks, there would be no antics.

Those cinder blocks are the SCENES.

A good, well structured scene is held to other scenes by "rebar" -- the metal rods that hold cinder-block construction together (in earthquake prone areas rebar is code because without it the wall will fall down if shaken).

You can hammer away at a well constructed story and never find the scene seams.

To understand how the building that showcases your characters is made, you need to see it "under construction."

And that's why it is so very helpful to read books or manuscripts that just don't quite measure up -- that have something "wrong" with them. You can see the raw construction hanging out.

This is a hard point for many writers to grasp.

Every scene in your novel or screenplay HAS THE SAME IDENTICAL STRUCTURE.

There is a thing called 'THE SCENE' -- and that's all it is, a cinder block.

It's virtue and usefulness lies in the fact that it is identical to all other scenes.

Now, we know how a standard cinder block is constructed, with holes in a nice rectangle. (yes, they come thin, with patterns, and so on, but those are other things made out of the same material, not what you build walls out of).

We also know that from these rectangles, you can build a huge variety of shapes and sizes of buildings or architectural elements like garden walls.

They're all the same, but you can make a thousand different shapes out of them.

That's the quality of a well structured scene.

So what is the standard "scene" shape?

1. Like an entire story, it has a BEGINNING, a MIDDLE, and an END. Each of these points has a clear, defining formula for what it must contain.

2. Like an entire story, it clearly demonstrates the characters ARCing, or changing in a way that can be identified and verbalized. In screenwriting, this is designated by a + or - sign for the increase or decrease in emotional TENSION that the scene produces.

3. Like an entire story, the scene must ADVANCE THE PLOT. At least ONE PLOT MOVING EVENT must transpire. One of the classic 6-things-that-have-to-be-fixed must move toward being fixed.

4. Like an entire story, the scene must ADVANCE THE STORY. Something has to happen (be learned, be said, be extracted from evidence or testified to) that changes what life means to the main character in the scene.

5. Like an entire story, THE ESSENCE OF SCENE IS CONFLICT + RESOLUTION

6. We'll get to this last item at the end because you really won't like it and I want to run for cover before you throw this all back at me.


I've never seen that list anywhere that I can remember. I just made it up from bits and pieces I've learned here and there, so I may have left out something really important.

But for sure, count on it, every item on that list is absolutely essential in order to have a "scene" at all.

When I see a scene that violates one of those essential parameters, I generally don't bother to finish the book (there are exceptions).

In art, there are always exceptions. In highly commercial art exceptions are extremely rare and if successful usually start whole new genres. (Urban Fantasy; Cyberpunk; Acid Rock -- all started as "exceptions." But remember that the BEETLES had a grounding in classical music and that was their key to success.)

Also note that each of these 5 essential elements of a scene is not at all specific to any genre, story format, delivery medium, style, or historical period.

All cinder blocks are identical, and that's the property that makes them useful.

----------------

So to analysis.

Every scene must start with a Narrative Hook (just like any novel must)

The Mid-Point of the scene must (in Blake Snyder's words) RAISE THE STAKES, just as the mid-point of a screenplay or novel must.

The middle point of the scene must be as pivotal as the mid-point of the whole story. The EXACT MIDDLE (by word-count) must be the point where SOMETHING CHANGES.

The END of a Scene must be a cliff-hanger matching the Narrative Hook that started it and planting a set-up or foreshadowing of what will happen at the beginning of the next scene.

MUST-MUST-MUST

Like as if I were artificially forcing this exact and unvarying structure upon all hapless beginners.

No, far from it.

These are not artificial rules imposed on story structure by some all-powerful gatekeeper publisher.

These rules have been discovered by trial and error since the first caveman tried to hold the attention of his terrified kids and tribesmen during a thunder storm. HOLD THE ATTENTION -- that's the key, and it is (as Blake Snyder keeps saying) PRIMAL.

This BEGINNING - MIDDLE - END structure of a scene is like the square corners of building blocks. It has to be that way to be able to join together with the other scenes and hold the whole structure up.

2. ARC -- characters must somehow act, interact with each other or the environment, and react during a scene. The character's attention focus, emotional pitch (from complacency to terror is one example) or maybe relationship to other characters must CHANGE. That change must be CAUSED BY CONFLICT TUMBLING TOWARD A RESOLUTION.

Characters don't just jump up and fulminate for no reason. As in the whole story's structure, characters have internal conflicts that they project into their external environment (just like real people).

3. The plot is the sequence of events that happen in the story. The first event happens. The next thing happens because the first thing happened. And onwards to the last thing that happens, which happens because the first thing happened in an unbroken line of consequences.

In really sophisticated fiction, it can sometimes be hard to see the connecting links between events. The harder it is to see the connections, the smaller the potential audience and the less those people will actually talk about and recommend this story.

Each scene must contain a PLOT EVENT that connects the beginning scene to the ending scene.

It doesn't have to be a straight line, but the straighter the line of cause and effect the bigger the audience.

4. EACH SCENE starts with a narrative hook that pulls the reader/viewer into a CONFLICT, a sub-sub-conflict of the over-arching conflict the story is hurtling on to resolve. WITHIN THE SCENE the conflict of the whole story must advance THROUGH the mini-conflict of this scene.

The END OF the scene resolves the scene's conflict and hands the momentum on to the next scene.

The "cliffhanger" is a good model, though not as widely known as it was in the days when every feature film in a theater was accompanied by two or more "serials" -- Buck Rogers comes to mind. Each serial installment would end with a (sometimes literal) cliff hanger.

The new STAR TREK movie played on that motif graphically with people falling off the edges of things and hanging by one arm for a while.

Living On The Edge might have been the theme of that new STAR TREK MOVIE.

The NEXT SCENE starts with the character inching back up off the edge of the cliff and going on with the story.

It is that gasping TENSION the pure anticipation of disaster, or of the mere fact that SOMETHING must "happen next" that makes the final line or image of a scene.

The END of a scene must IMPLY action, not deliver it.

The Narrative Hook has to promise that something will happen. The Ending has to have it actually happen (fall off the cliff), but promise that SOMETHING ELSE will "happen next" -- i.e. either fall all the way or get pulled back by a friend, or muscle back up, or "with a mighty leap" solve the problem.

When there's nothing that can "happen next" that originated in the beginning of the story -- then you're at the end and you better stop writing scenes.

5. THE ESSENCE OF SCENE IS CONFLICT

That's the biggie and the one that divides the professional from the amateur.

This is where the size of the potential market for a story is determined.

You can "get away with" including whole scenes that do nothing but convey exposition, set the atmosphere, characterize the characters, fill in back story, lend artistic resonance, or describe the location.

But every time you do that, you narrow your potential audience, and you shed readers you did hook because they get bored.

You will be left only with readers who already are interested in your characters, backstory, history, artistic lyricism, gorgeous flowing prose.

If that reader happens to be an editor with money to invest, you could sell this thing. But will the reviewers be able to get through it?

That's not to say that this shapeless fluff of exposition, backstory, character depth, words for the sake of pure art, or location for the sake of strange-places is not the SUM AND SUBSTANCE of what you have to sell.

Atmosphere, style, ambiance, rich detail -- all that is what readers actually read FOR.

But all those nebulous things are the cement and gravel out of which your cinder blocks are made, and sometimes ingredients in the mortar that holds the whole story-structure together.

They are ingredients, shapeless in themselves and useless for story telling until you add that personal element (like water for the cinder blocks) and bake them to structural hardness just like cinder blocks. Mix and pour your ingredients into a mold, bake them good and hard, and you will have a scene.

The 5 item list I've sketched here describe the shape of that mold.

That mold is the same shape for every scene. The ingredients sometimes differ a little, just as some cinder blocks have a higher quality than others, some tend to crumble around the corners, some have a rougher texture than others.

And like cinderblocks, some have a Lacy pattern and are thin, just for decorative purposes (poems, epigraphs, vignettes, episodes, even COMMERCIALS).

Your completed story is like the wall of that room we started with. Once you get done painting the texturized plaster, nobody but another writer will know that the wall stands up so nice and vertical because it's made of many identical blocks.

So, now you're ready to write an actual scene, to practice putting those 5 requirements together all in one scene. You think walking and chewing gum is hard, just wait until you try writing a scene that fits all these requirements. Pat your head and rub your tummy at the same time while skipping rope!

But you're ready to try it now -- so the first thing you will think to ask yourself (if you're a professional writer) is, "Well, how LONG does this have to be?"

So we come to that dreaded #6 on this list of parameters that govern scene structure.

Every fiction market has a specific preferred length for the whole story.

6. Scene Size
That length is governed by the parameters of the marketing process. The length of books is governed by the cost of a signature. A signature is that folded sheaf of papers they glue together at the binding to make a book. If you go ONE WORD over the end of the final signature, it costs the price of an ENTIRE SIGNATURE to include that one word.

Hence writers learn the discipline of "right sizing" their work.

I discussed the practical marketing problems for fiction in several posts including this one:

http://aliendjinnromances.blogspot.com/2009/05/marketing-fiction-in-changing-world.html

Words are elastic. You can say the same thing in less space by choosing synonyms that are shorter (Anglo-Saxon origin rather than Latin), by restructuring sentences with fewer modals, and there are myriad tricks for shortening (or lengthening) text to fit the signatures.

Another sizing trick is to choose shorter names for characters you mention a lot -- or nickname them. Saves tons of trees if you're in print media.

E-books don't have that problem, but there is a "handy" number of K's for an e-book that sells better than longer ones or shorter ones.

So if your genre dictates a total, overall length to aim for, what size should your scenes be? All the genres are different lengths, right? So the scenes should be different lengths, too?

Think hard about this.

What is the main purpose of a scene?

I don't mean "to advance the plot" -- though that is a purpose every scene must achieve.

But why must a scene advance the plot? What's the purpose of an ironclad requirement to include a plot-advance in every scene?

A scene does not have to fill backstory, create atmosphere, explain character motives, or lay clues to the mystery. You don't have to include exposition in every scene, explaining the politics the characters are embedded within. But you MAY do any or all of those in any given scene.

What is the purpose of having SCENES? Why not one long flowing narrative?

And what has that purpose to do with figuring out the length a scene has to be, the size of your cinder blocks?

Look at that wall again. Do different walls of different heights and lengths have different size cinder blocks in them? How versatile that one common size structural element, the cinder block!!!

We know the purpose of the cinder block. It's rectangular because that makes it strong. It's actually 2 squares stuck together. It has holes to make it light. The holes are all in the same place in each block so you can thread the blocks onto rebar, then pour cement down and solidify that wall so it won't fall on you if the earth quakes.

The purpose of a cinder block is clear from it's STRUCTURE.

So what's the purpose of breaking your narrative into scenes?

Here's a clue. The purpose of a scene is the same as the purpose of a commercial on TV.

That's right: a) grab attention, b) hold attention, c) deliver a message, d) make the viewer remember that message (only the part you want them to remember).

Look at our list of 5 essential ingredients in a scene again.

Narrative Hook (grabber), Character Arc (holder), Advance Plot and Story (deliver message), cliff hanger ending (seat that message good and hard - make them want the next message).

The purpose of having scenes at all is to a) GRAB ATTENTION and b) HOLD ATTENTION, then TEACH SOMETHING, and MAKE THEM REMEMBER IT AND WANT MORE.

Who is "them?"

Human beings.

So scene length has a purpose founded in the essence of human behavior.

There are parameters that describe the fundamental essence of human attention in terms of the nervous system, and the brain.

If your fiction is to "entertain" (i.e. grab attention of) human beings you must work within the parameters of the human attention span.

And that's pretty elastic, actually. It's different for different people at different ages and from different cultures, or in different nervous states (a person about to get married isn't going to sit still for tedium).

So, since caveman days, we have developed a kind of average or median, an artistic estimation of attention span.

Lately, that has been encoded into some very commercial ventures (Sesame Street comes to mind - founded on the idea that you'll get more information across to children if you use the attention span of the child at the age when they want to learn this particular fact.)

The film industry invests millions upon millions to make a film. Making their money back plus a profit depends on holding audience attention. Major amounts of scientific research (but also mostly trial and error) has gone into determining how long a scene should be in order not to lose the audience's attention.

Lose attention in scene 3 and scene 5 won't impress this audience. Lose my attention in scene 3 and you aren't going to get a review from me. Lose your editor's (or producer's) attention in scene 3 and you did all that work for nothing.

Likewise, way back in the 1940's, as films were really taking off as a preferred entertainment vehicle, WRITERS figured out how to emulate that scene length that is most likely to hold the attention of the most people.

What is that secret scene length?

Oh, you are going to hate me. Boy are you gonna hate me for this one.

You see, all 5 of the ingredients I've mentioned above are actually pretty easy to do -- but they are nigh to impossible to accomplish within this attention-span determined limit.

And since your attention span (being as how you are either a writer or an inveterate and eclectic reader or I would have lost your attention before this) is likely much longer than the average person's, you won't believe me either.

And if it's not true, why do it -- because it's hard.

SCENES MUST BE SHORT DURATION

But how short must a scene be?

This is what I learned directly from A. E. Van Vogt


when I was in (on paper) correspondence with him (and I've since lost those historic letters).

A narrative scene must be NO MORE THAN 750 words.

That's about 3 manuscript pages.

A screenplay scene must be NO MORE THAN 3 pages.

Isn't that an odd coincidence?

The narrative scene is "3 pages" because when you create manuscript for a publisher, the "page" should be set up with margins and line spacing so that it has a 60 character line and 25 lines per page, which gives you a "page" of 250 "words." And it supplies enough room for editing and copyediting and book designing squiggles in the margins and between lines. Your WORDS aren't all that will ultimately be on your "page."

OK, today, with electronic files, it's not quite like that, but that's where the 3-page limit on a scene came FROM.

Also remember that way back, publishing only used the "fixed font" because that's all a typewriter could do - but also because the spaces between the letters has to be FIXED in order for length to be determined by the book designer. (figuring the printed length is called doing a "cast off.")

Screenplays must even today be submitted in COURIER, a fixed-font, for exactly that reason. RUN TIME can be determined as 1 minute per page if the page is in FIXED FONT.

So why 3 pages of narrative = 3 pages of script that is mostly white space?

A "word" in publishing isn't a grammatical unit. The word "a" is a single character plus the space after it (right, spaces count as characters).

But if you have a 100,000 word manuscript, in English, on average your words are "6 characters" -- or a printer's word, not a grammatical unit.

The purpose of all this old typewriter driven calculation is simple.

The editor has to be able to look at the final page number of the manuscript and KNOW instantly what the cover price has to be if they buy this manuscript. Then reading the first page, the middle page, and the final page, the experienced editor can tell whether the company can make a profit selling this book by estimating the size of the book's potential market.

It all has to do with "signatures" as noted above. If the editor knows they are dealing with a seasoned professional writer, and the MS seems too long for current pricing -- they KNOW they can depend on that writer to shrink the manuscript to the "right size" in a jiffy and without argument by subtracting SCENES.

Likewise if the manuscript is too short. A professional writer can "right size" it up without "padding" by adding SCENES.

Because the manuscript was constructed of SCENES, the writer who knows which holes the rebar went through can pull out a scene and move essential information to another scene, or pull out information from a scene and create another scene to convey that information.

An amateur writing on pure inspiration would be stumped by this rewrite order and it would take more than a weekend to achieve the adjustment. And then the result would introduce incoherencies into the story line.

Your reputation and your next contract depend on being able to do these things FAST.

You achieve that by making your original construction out of well constructed scenes.

So why do 3 pages of narrative = 3 pages of script?

TIME.

That's what they have in common.

An average reader will cover about 250 words a minute (1 page) overall when fully engaged.

Fast readers can top 800, and slow ones might be more like 100 words a minute. But a real person reading VARIES speed according to the kind of material -- so on average over a 450 page novel, it'll come out to about 250 words a minute (maybe including interruptions like phone calls and the baby crying).

A good director will bring in a film at about 3 minutes per scene -- some a little longer to fondle a beautiful moment, some a little shorter to "get on with it." But about 1 minute per manuscript page is the average over a 110 page screenplay.

Commercials have shrunk to 15 seconds. Twitter is 140 characters (which most readers can grab without actually "reading" each word).

Multi-tasking is the core training of our 3 year olds.

ATTENTION SPAN IS SHRINKING IN THIS CULTURE.

If your writing can hold attention for 3 whole minutes to convey a scene, you are really REALLY good!

So now I'll duck and run for cover. 5 elements in 3 minutes -- that's miraculous! But you gotta do it.

So go concoct a scene from those 5 elements, any old scene, and trim it to 3 minutes or 750 words and post it (may take 2 posts to fit in the little comment box). You may want to do 2 or 3 scenes until you get one you think is perfect and post that. I'll see if I can find any holes in it.

Jacqueline Lichtenberg
http://www.simegen.com/jl/

Tuesday, June 23, 2009

Writer's Eye Finds Symmetry

We had an interesting discussion on Spoilers recently in which I held that any story worth reading or viewing couldn't be "spoiled" by knowing the ending, or any particular scene, plot development or bit of dialogue.

In other words, I held that there is no such thing as a "spoiler."
http://aliendjinnromances.blogspot.com/2008/03/prologues-and-spoilers.html

If knowing what happens "spoils" it for you, then it wasn't well written enough to be worth your time and money anyway.

But in fact, there is such a thing as a spoiler!!!

What "spoils" fiction for readers and viewers is not knowing what happens, but knowing the trick behind the fictional facade.

The trick that's jerking your emotions around, that takes an event or line of dialogue and carries it straight through your conscious defenses into your subconscious and hits your deepest, most buried buttons, works just as well whether you've heard the plot in advance or not.

But once you know the trick being used against you, you don't react to it any more.

As stage magicians loathe letting anyone know their "secrets" (even other magicians), so also writers (who are prestidigitators of the emotions) should guard their proprietary secrets. Some writers go so far as to not-teach new writers because newbies are 'the competition.'

There is a process which trainee writers undergo as they pass from audience to stage-magician that is extremely wrenching. As you learn the secrets that writers have been using to jerk your emotions around, to make you laugh or cry over a scene, to deliver a GASP!, or a whoop of triumph, you find that your favorite fiction is "spoiled" -- you just don't enjoy it anymore, the way you used to as a mere reader.

You've found the keywords that trigger your emotional responses, even when used 200 pages before the impact hits you. You've found how you fall for the hero's kryptonite weakness, or root for heroes who have no such weakness. You've read a lot of these articles on how to write, and you've attended panels at conventions where writers reveal their secrets. Perhaps you've even done some writing yourself, and realize that these stories that always seemed so real, so important, so filled with higher truth, spiritual insights, or personal affirmation of your view of the world -- all this stuff you always adored suddenly seems as flimsy and false as the Western town main street consisting of plywood fronts for stores with catwalks on the back for cameras.

And it's all bland and pointless, except there's money to be made writing! So you set out to write, and that just makes the apathy for reading or viewing any fiction worse.

This state of apathy for fiction can persist for years once fiction has been "spoiled" for you by glimpsing behind the scenes. Or it might persist only for a few months, depending on how fast the stage of mastering the craft lasts. And the length of that interval depends on how hard you work at mastering the tricks yourself, and how much of yourself you put into it, and on how good you are at learning abstract things then applying them in the practical world.

Some people actually reach a version of this stage of apathy just while watching television, never thinking to become writers. They grasp the underlying formula for a TV series, find it predictable, and then find it boring because it's predictable.

Some will then segue into an "I can write better than that!" attitude and proceed to do so (with varied results), but still not find their enjoyment of commercial fiction returning.

So let's talk a little about how writing students bootstrap themselves up to the level of professional writers, and begin enjoying fiction for totally different reasons than they had ever been able to imagine before. This sheds light on why the same novel rarely wins both the Hugo (voted by fans) and the Nebula (voted only by professional writers.)

What does the writer's eye see that the reader's eye misses?

What do writers see in each others' work to send them into paroxysms of joy, of admiration, or even (*gasp*) into becoming a FAN of another writer's work?

It's all in the writer's TRAINED EYE. The writer's inner eye "sees" patterns that escape the casual reader. Having attempted to capture such a pattern and display it in a fictional universe, a world they have built themselves, the writer is aware of how difficult it is to put such an abstract vision into a piece of fiction and have the fiction still work as a story comprehensible to other people.

Only the writer who has studied the craft, then attempted (and perhaps even sold) stories has full appreciation of what an achievement capturing a real-world pattern in a bit of fiction can be.

If the pattern is put into the foreground of the fiction, the fiction fails to reach the reader/viewer's subconscious. If it's in the background or too buried in symbology or assumptions, the fiction doesn't communicate the pattern to a commercial size audience. If it's too hidden in the THEME, the fiction fails. Too blatant or too hidden -- either one is easy to write. But getting the pattern to be visible, clear and well stated, but still open to personal interpretation, and thus able to engage the audience's subconscious, now that's hard.

A writer can have a blazing epiphany, become filled to the brim with the urgency of showing the world an important bit of wisdom, and write their heart into a story -- only to have it sneered at or rejected.

After such a failure, a writer is set up to break through the apathy barrier, to become a FAN of other writers, to appreciate writing as craft and art welded into a thing of beauty.

What does a writer learn in that moment of breaking through the apathy barrier? What breaks that barrier and restores enjoyment to fiction? Finding a pattern you recognize properly used in a bit of fiction, understanding the craft elements that construct and convey the pattern, and knowing "This is what I was trying to do!" Recognizing another writer's success at something difficult restores a writer's zest for reading/viewing other writer's fiction.

All that is very abstract. Here's a concrete example.

Let's take the film MR. AND MRS. SMITH, the 2005 movie version where a husband and wife are in marriage counselling, and discover that each one has been keeping a secret from the other.

They are both assassins working for secret agencies. And they've been assigned to kill each other, and in fact the situation which pits them against each other was rigged by their superiors simply because they were living together. (um, yeah, it's a romance, and has all the elements of an alien romance, since each is "the unknown" to the other)

http://www.imdb.com/title/tt0356910/



I've seen this film several times, and once again just recently.

But this last time was the ONLY time I saw what it was that speaks to me in this film.

Previously, it had been years since I'd written a screenplay. Recently I've done three (none yet to my own satisfaction!). Now I'm seeing movies differently, and really enjoying things I did not enjoy before. Apparently I stopped writing screenplays before I broke this barrier.

So in Mr. & Mrs. Smith, I found the PATTERN that (when I couldn't see it) was jerking me around. Now it is very likely you saw this pattern the first time you saw the movie, and you won't understand why I didn't see it.

And I like this movie even better now that I've seen clearly what was only hazy before.

I hope you've re-read my post
http://aliendjinnromances.blogspot.com/2008/03/prologues-and-spoilers.html
because in that post I did mention that if you have a prologue, you also need an epilogue. That's a technique of structure often called "bookends." Mr. & Mrs. Smith has "bookends" in the structure, and I never missed that point.

The film starts with the husband and wife sitting in office visitor chairs before a desk you don't see. It's a marriage counselling session. They haven't had sex in a while (with each other, that is) and can't agree on how long that's been, nor on how long it's been since they met. We see how they met, pretending to be a couple even though they didn't know each other, evading a police search for an assassin who was an American traveling alone. Total strangers, they provided cover for each other.

We see each of them in their ordinary workday persona, in wild "James Bond" action, battling, killing, almost being killed, arriving home in very "James Bond" unruffled fashion, being the perfect suburban couple. They argue or go stone-silent over trivial household matters. Clearly something abnormal there.

Then they're pitted against each other (we don't know why at first) and each wrestles with whether to kill the other (almost does it), and finally they begin actually TALKING about the issues between them ("What did you think the first time you saw me?" asking frank and embarrassing questions and answering honestly.) As they clear the air, they decide they won't kill each other, and they team up as allies against the conspiracy of their superiors to make them kill each other because they're living together (and therefore the "other" is a spy.)

The battle scenes get wilder and wilder until they shoot up a store, blow things up, (even their own house gets turned into a pile of kindling) then there's a stunt-doubled car chase to make Indiana Jones pale.

And after one wild-WILD action fight sequence, they blow off the rest of their aggressions in sex, wild passionate sex like they haven't had in years.

They settle the problem with their superiors, and they're back at the marriage counsellor. Mr. Smith prompts the marriage counsellor to ask the sex question again. They admit they redecorated the house (one of the issues they were spatting over was the color of the curtains).

Of course, the way I've outlined the story here, the pattern is obvious because I see it now.

The VIOLENT ACTS we see as they do their day-job, the violence in joining in combat at a job (that was a setup) where one tries to steal the "package" from the other, all the way through forming an alliance and shooting up and destroying a SUBURBAN HOUSEWARES STORE (with all kinds of nasty hunting weapons) (and they turn out to be wearing kevlar vests! I tell you the SYMBOLISM is perfect for penetrating subconsciouses), even the explosion that destroys their house -- all that violence and destruction is the SHOW DON'T TELL illustration, an exact replica or reflection, of the usual ho-hum marital-spat screaming fights most couples have. When a marriage is in real trouble, those spats become symbolic of the real problems in exactly the way the violence and truth-in-marriage issues do in this film.

The violence in this film acts as a SYMBOL for the marital issues that are screamed over and around but never actually stated in ordinary marriages (such as viewers of the movie might be living through). As the violence escalates, their COMMUNICATION over the real issues escalates (as rarely happens in real life -- I said this is a romance.)

The marriage counsel session dialogue is easily recognizable as marital issues. Just read some self-help books and you can't miss it. Textbook stuff. The marriage counsellor doesn't know they're both assassins by trade. Would that trade make a difference?

The VIOLENCE appears to be just rollicking good fun needed to sell a movie. Neither is rattled by explosions, wounds, etc. The violence isn't about the violence. It's about conversation, about communicating.

This is a film in which VIOLENCE is CONVERSATION. DESTRUCTION is SEXUALITY.

The film doesn't go into great detail about the sex scenes, but the violence is detailed move for move and prolonged for fun, right down to gradually stripping off clothing as it gets ruined by the violence.

We've all discussed the psychological equivalence of sex and violence.

From the writer's point of view, the trick is to define a HIGH CONCEPT, and write that story, delivering on the fun in the concept.

The CONCEPT that husband and wife are (secretly from each other) professional assassins casts the marital "battle of the sexes" into HIGH CONCEPT, and provides the "violence" that producers require to pull in audiences.

But the violence in Mr. And Mrs. Smith (2005 version) is not gratuitous. It's not there to draw audiences. It's not there to display the grandiose physiques of the stars or the director's genius. It's there to FULFILL A PATTERN, to reticulate a pattern, and to discuss the nature of marriage.

Whee! This writer SQUEALS FOR JOY at seeing every bit of this script so clearly etched that every line traces right back to where the concept came from.

Now seeing into the wheels-and-gears behind the illusion does not spoil it for me. It is in fact the reason I imbibe fiction in all media. I take vast joy in well oiled wheels-and-gears.

Seeing into the mechanism is one part of the exercise of creating such a mechanism of your own. Seeing this particular mechanism fitting a typical alien-romance plot into commercial box office parameters makes me ever more hopeful that we can indeed create that blockbuster, runs-for-twenty-years PNR TV series.

Does anybody reading this remember TOPPER? It's not even currently available on DVD, and what's available used is only "highlights" -- it's time to rethink all this PNR stuff.



AMAZON SAYS: "A madcap comedy escapade, The Adventures of Topper is a collection of the funniest episodes from the ""Topper"" television series. The show, based on a novel by Thorne Smith and the book's subsequent spin-off motion pictures, features genteel banker Cosmo Topper who moves into a new house that comes complete with ghosts and all!"

Remember "The Ghost And Mrs. Muir" ???



Each of those two "Concepts" spoke to a particular generation in terms of what was bugging that generation most. Mr. & Mrs. Smith speaks to the issue of truth in marriage. Note how on SMALLVILLE, and even in BUFFY, the truth issue is make-or-break in the Relationships. (Clue: truth in marriage wasn't always iconic in USA society, [rememer I LOVE LUCY?] nor in Victorian or Renaissance English Romances. It's really a very new yardstick for measuring relationships.)

Book, film, TV Show -- there's a link, a trail to follow that connects these forms of entertainment with each other and with the social matrix they address. And today we have to add web-originals, and other graphic novel, TV, and other new distribution channels.

Now think CONCEPT and think SYMMETRY as only the writer's eye can see it.

Think about Mr. And Mrs. Smith and how the violence level of the script mirrored the exact textbook progress of a marriage encounter-group session. See the pattern whole and completely reticulated, in the subconscious and in the conscious. The pattern is not in the foreground, not in the background and not even in the THEME. It's in the ties between the violence and the psychology that exist ONLY IN THE VIEWER'S MIND, and never on screen.

Don't just admire the modern Mr. And Mrs. Smith -- follow the pattern lines back to the originating concept, reverse engineer the script, deconstruct that concept into its components, and delve into how that concept was created.

It's not just a flash of inspiration that creates concepts. It's long, hard days of perspiration -- sometimes watching or reading things you wouldn't ordinarily want to. When that flash of inspiration occurs, it's your subconscious reporting on its month's work.

Writers do most all their work while sleeping, but the IRS doesn't let you deduct the bedroom of your house. Talk about unfair tax practices.

So replicate what they did to create and recognize the High Concept, "A married couple where each is secretly an assassin."

You can't use their concept, but you can use their method of finding that concept.

What other conflicts besides the "battle of the sexes in marriage" do you know of that go on in millions of people's lives every day? That's the question to answer in order to get the effect Hollywood wants: THE SAME.

What kind of well known, familiar conflict is so pervasive people don't even notice it's there, nor consider it worth commenting on? And what are the best self-help books that address subsets of that vast conflict area?

Nail that SAME part, then search for the BUT DIFFERENT part of the formula.

With Mr. and Mrs. Smith, the "different" part is that they're BOTH professional assassins.

Then the grind-the-crank part of the plot leads directly to "assigned to kill each other" - you just have to figure out a reason. The elegant solution is "because they're living together which means each is a spy assigned to waggle our secrets out of our hired assassin."
The twist with Mr. and Mrs. Smith is that the box-office requirement of VIOLENCE is supplied by their day jobs, not by the domestic dispute over keeping secrets.

I'd bet all of you already know all this.

So what are you thinking. Two alien from outer space spies meet on Earth and marry to maintain their cover? But they've each been sent here to search for the other and a) kill him, or b) protect Earth from his faction Out There?

Here are some widespread "conflicts" to explore other than Battle of the Sexes:

1) People Vs. Medical System
2) People Vs. Insidious Advertising Practices (think 0% nothing down mortgages)
3) People Vs. The Boss From Hell
4) People Vs. College grading system
5) People Vs. Traffic congestion
6) People Vs. Post Office Screw Ups
7) Tech Support Slave Vs. Enraged Customers
8) Mom Vs. School System over allowing Bullying

What other pervasive, everybody knows what it is about, conflicts can you think of?

Jacqueline Lichtenberg
http://www.simegen.com/jl/
http://twitter.com/JLichtenberg

Monday, May 25, 2009

The Medium Is The Message

This is a writing lesson in the effect of SETTING on story, plot and character -- i.e. the place of SETTING in storytelling. And this lesson is from a Hollywood producer.

J. Neil Schulman, http://en.wikipedia.org/wiki/J._Neil_Schulman
the SF writer and producer of the (incredible!!) movie (starring Nichelle Nichols) LADY MAGDELENE'S, sent me an email advertisement with an itinerary for a Cruise titled PSYCHICS AT SEA.

Yes, this is a real ad from a real company, Carnival Cruise.

Schulman's comment on this ad was: Does this sound like a perfect setting for an episode of Monk, Murder She Wrote, Matlock, or what? (for our non-USA residents, these TV shows are cultural icons here. I wish I could give the equivalent in your own culture).

Thus primed, almost salivating, I scrolled down to read the advertisement (I mean, I KNOW Neil and he's really sharp about this stuff) and as I read, INSTANTLY stories began scrolling behind my eyeballs.

This is the effect Blake Snyder (and other screenwriters) label "High Concept." One sentence and you're seeing whole stories. But no two people necessarily see the same stories! It's all ideosyncratic and internal. Novelists must (these days) hit for the highest possible concept for a novel because it's only the high concept novels that get advertising push from publishers! So this is a lesson for all writers.

If you don't have a complete grasp of High Concept, see http://www.blakesnyder.com/2006/02/the-death-of-high-concept/
and read the comment on Blake's post by Sarah Beach which she posted on Feb 9th (not the earlier comment).

Keep the concept of High Concept firmly in mind while you read about this SETTING and note what stories scroll behind your eyeballs.

Your stories might not be Romance, per se. Neil suggested a number of detective mystery characters who would explode into a plot set here. Your character could be from international intrigue, or the Dirty Dozen, a politician, a Pathologist. The setting could include Grand Opera or retired Western actors or any other group with a common interest thematically related to your main character.

Before you open your imagination and read on to see what I thought of, jot down what you think of as you read about this setting. This is a writing exercise, and it's not "just for fun." You could find yourself with a real, genuine, sellable HIGH CONCEPT. Relax and read this.

Here's the advertisement sans graphics:

----------------------

PSYCHICS AT SEA
Cruise on the Carnival Triumph to Canada
Sept 3-7 Labor Day weekend
Presented by Susan Duval Seminars and Utopia Travel


Thursday, Sept 3: Departure mid-morning by private bus from the Doylestown area to the port in NYC. Refreshments will be provided, compliments of Utopia Travel. Upon boarding, get settled in your cabin (complimentary chocolates and wine for everyone!) and have fun exploring the ship. A Meet and Greet Reception with the Psychics will be held in the early evening. Our group will be seated together for dinner, and our wonderful Guest Psychics will join different tables each night, so that you can get to know them personally.



Friday, Sept 4: Fun Day at Sea. Get a private reading and attend a seminar given by one of our outstanding psychics, and enjoy the camaraderie of new friends with similar interests from our area. In addition, you'll be able to get luxurious spa services, sit outside on the deck, go to an art auction, visit the duty-free shops, see a first class stage show, try your luck at the casino, sing karaoke at the piano bar, play mini-golf, take a yoga class, work out at the gym, soak in the whirlpool, get pampered at the hair salon, dine on fabulous gourmet meals in beautiful settings, and dance the night away. There are tons of activities for children and teenagers as well. Bring the family!


Saturday, Sept 5: Stay on-board and relax, or choose one or more shore excursions in charming St John, New Brunswick. Some of the options are: lobster cookout, kayaking on the St. John River, harbor cruise, Bay of Fundy coastal photography class, golfing at Rockwood Country Club, discover the picturesque fishing village of St Martins, St John River cruise, visit a rural farm, or explore Hopewell Rocks (a designated UNESCO biosphere reserve). You may register for your excursion when full payment is made or while you're on board. Another psychic seminar or gallery will be offered in the evening.



Sunday, Sept 6: Another Fun Day at Sea to relax, enjoy the amenities of the cruise ship, receive private readings, and get to know your new friends. A seminar or gallery will be held during the day.

Monday, Sept 7: disembark at 9:30am and take the bus back to the Doylestown area. You'll be back in time for your neighborhood Labor Day picnics in the afternoon!! Brag about your cruise!!
-----------------------------

Schulman is a FILM PRODUCER (and an SF writer). He saw this advertisement and his mind produced stories in PICTURES.

Jot down what pictures you see.

Here's what came to my mind, just instantly off the top of my head, that I wrote back to Schulman.

---------------
Oh, yeahhhh. Among the showman psychics is of course a REAL one.

A showman psychic wants to murder the real one for being too good, but the real one strikes first and throws the showman psychic-murderer overboard into the icy water, or better if it's a Monk ep then the real psychic innoculates the showman psychic with whatever virus is killing people aboard ship, but they're stuck at sea because of a storm that tosses the ship around and makes everyone vomit.

I can just see Jessica Fletcher making friends with a real psychic. Jessica would be very protective, but then find she's protecting the murderer -- but then find it was self-defense.

Monk would catch whatever virus is killing people and solve the crime anyway.

Or better yet, let Monk be onboard under cover posing as a psychic. He's good enough to make the showmen think he's the real thing. But the really REAL psychic catches him and thinks Monk is the murderer because he isn't who he says he is.

Oh, the SETTING can become THE STORY. Nice.

---------------

And Schulman wrote back:

Practically writes itself, doesn't it? :-)

-----------------

And yes, stories that arise from a High Concept do indeed "write themselves."

When you find a story you are writing dies in your hands, it's very possible the real problem lies in the Concept itself.

Or possibly in the Setting.

If you change the setting of your story, you might find everything about the story morphing before your eyes into something that could attract serious advertising money.

You can also refresh a story you're writing by changing the SETTING of only one scene. See Blake Snyder's technique he calls POPE IN THE POOL in SAVE THE CAT! (http://www.blakesnyder.com )

"Pope in the Pool" is the technique of setting an expository lump in a place fraught with suspense and cognitive dissonance due to the setting is a very old trick. In writing for the stage, they teach you to sit your main character in a chair centerstage, a chair with a BOMB planted under it.

Blake Snyder names the technique after a scene where two people in an office in the Vatican dialogue at each other about the exposition while the viewer sees through the window that the Pope is swimming in his private pool. And you can't take your eyes off the Pope because you're wondering what he's wearing, or not wearing and whether someone else will notice. Meanwhile, you learn all this important stuff about the story. A "Pope In The Pool" technique can be worked into almost any story, including narrative.

The bomb and fuse gimmick is the suspense image and it can work if done literally, but stands for any EVENT the viewer will anticipate while watching a clock (fuse) tick off the seconds until the event HITS the characters who will be surprised and have to react.

Notice both the bomb and the pool are SUSPENSE techniques, but they are VISUAL. Even in narrative, go for the VISUAL. Use the reader's imagination to evoke the image by reference to the SETTING. (Pope = Vatican)

What the bomb is and what the fuse is can be derived from the SETTING, either the setting for this whole story, or the setting for this particular scene.

The artistically appropriate suspense mechanism will leap out at you once you've selected the correct SETTING for your story.

Note how Schulman was thinking (not what he thought, but HOW he arrived at the thought).

Here's a setting, PSYCHIC CRUISE. What interesting character do we know who would have an adventure on a Cruise? And he thought of a couple of well known TV "characters" who have done shows on cruise boats (BUT THIS IS A PSYCHIC CRUISE).

But you should think of the characters who've been floating around in your own mind for a while. Characters you know well. Then think of a theme for the Cruise (or Dude Ranch expedition, safari, whatever) that would be the last place on earth you'd ever be able to drag that character (conflict is the essence of story!) Go for high contrast here.

Neither Monk nor Fletcher would normally choose to go on a psychic cruise. So immediately, I thought of what would bring each of these characters to this cruise and added my usual SF twist (the unthinkable is in fact true - lump it - that's SF's prime mechanism).

You know the "formula" of the Monk Episode, and the Murder She Wrote Episode. If you've seen 5 or so episodes of either show, you KNOW that formula. Some of those episodes may be available online.

So given the SETTING, and a CHARACTER, and given a plot-structure, the whole story unreels before your eyes. That's what Concept does.

Now, take that SETTING of the Psychic Cruise, pick a character you've got bouncing around in your head or about whom you've been writing and choose a plot-structure you've mastered.

Put them all together and write an OUTLINE of a story (or 3 stories).

Can anyone provide the URL of the posts where I've discussed outlining?

Now do the exercise again with another specialized group on a Theme Cruise (there was once a Star Trek Cruise with the stars of the show -- pick a theme of your own.) Note you can also do this in space, cruising across the galaxy with various species in confined quarters.

Some scriptwriting books call this a BOTTLE -- you bottle-up the characters, confining them. That creates CONFLICT that must RESOLVE within the bottle, a conflict that wouldn't exist were it not for the bottle.

Then do it again, trying to inject all the potential for VISUALS that Schulman saw in this advertisement for a Psychic Cruise.

Perhaps you want to start by writing the galactic advertisement.

That's the exercise, but it could produce something that's actually sellable. In that case, don't post it anywhere. Develope it yourself. But if you spin off useless material as I did, show us what you produced on editingcircle.blogspot.com in the comments section.

Jacqueline Lichtenberg
http://www.slantedconcept.com
http://www.simegen.com/jl/

Tuesday, May 5, 2009

Post Tips On Writing Exercises Here

My sometime collaborator and co-owner of Sime~Gen Inc. Jean Lorrah has a Twitter account posting Tips on Writing.

You may post any writing exercise attempting to use a tip from this Twitter feed, or from the Writing Workshop at http://www.simegen.com/school/workshop .

There is a new workshop lesson at
http://www.simegen.com/school/workshop/visualwriting/

Be sure what you post on this blog is only an exercise for public domain not anything for publication.

This blog is for writing students to master techniques, not to get critiques on a story in development for publication.

Follow http://twitter.com/tipsonwriting to get the tips, try the technique on just any old thing you can think of, and post your words as a comment to this blog.

You don't have to post here immediately - nor in the sequence the tips are offered.

Be sure to say which tip you're illustrating and evaluate how well you think you succeeded. Note whether you want feedback from Jacqueline Lichtenberg or Jean Lorrah -- or not! Feel free to post here and only get feedback from your friends or other writers.

Jacqueline Lichtenberg
http://www.simegen.com/jl/
http://www.slantedconcept.com/

Friday, April 24, 2009

Wired Magazine For Writers

BUT FIRST: My March and April Book Review columns are now posted at http://www.simegen.com/reviews/rereadablebooks/2009/

This blog post is reprinted from http://aliendjinnromances.blogspot.com/2009/04/wired-magazine-for-romance.html and on that blog you will find many more even stranger posts than this one.

NOW: You'd think this would be the last blog in the blogosphere to discuss Wired.

You'd think I'd be the last person in the world to read Wired.

So would I.

Guess what? The totally "random" Force behind the Universe has a different opinion. How novel.

Because I had airline miles expiring, the airline pretty much forced me to take subscriptions instead of a trip -- and the magazines they offered were even less of interest to me than Wired.

So I took a bunch of financial items like Fortune and Barron's -- and Wired. If you want to solve a real-world puzzle, "follow the money." If you want to create a plausible plot - "follow the money."

The website is http://www.wired.com/wired/ and they have SOME articles from previous issues posted.

The first issue of Wired arrived before any of the others and guess who the guest editor for the May 2009 issue is? The co-creator of LOST and the director of the new STAR TREK MOVIE, J. J. Abrams. Yes, THE "J. J. Abrams" !!!

http://www.imdb.com/name/nm0009190/ is the database entry with all his credits. I'm sure you'll recognize more than a few.

Yeah. STAR TREK THE IMAX EXPERIENCE is on that database.

So I read Wired last night. Now I'm not recommending you go buy this issue. It's expensive. But do rush to the newsstand and LOOK at the pages I'm going to discuss -- especially if you're writing SFR or love to read it or find out how writers find these crazy ideas. Or maybe you just find the philosophy of love, romance, and pair-bonding fascinating? Why do people come in pairs? Why is achieving pair-dom an HEA experience?

Rowena Cherry pointed out in her blog post of Sunday April 19, 2009 that there is a declining fertility among humans -- (not mentioning the concerns some scientists have about the fertility of many other species on this planet) -- and her observations actually pertain to this discussion.

As Guest Editor, J. J. Abrams focused the May 2009 issue of Wired (you all know the STAR TREK IMAX movie will be out in May -- we all have to see that!) all around PUZZLES, which is exemplified in everything from video games to the puzzle of declining fertility.

J. J. Abrams avoided doing any articles on the techniques and craft of writing, but this issue is the meat-and-potatoes of the writer's craft.

Writing a story is identical to the act of solving a puzzle. Just as with a jigsaw puzzle, for example, you start with a pile of pieces, maybe some assembled chunks, maybe some pieces that don't belong to THIS puzzle, and try to put a frame around it and fill in the images to make sense.

The writer's task is to communicate a pattern to the story-consumer that makes sense to the consumer (not the writer, necessarily), and delivers a magical emotional whammy, which in Romance is the HEA ending, clinched pair-bond.

And frankly, SOLVING PUZZLES has been a subject I've been puzzling about recently. The whole universe is a puzzle. Each novel that uses "world building" such as Jess Granger mentioned in her guest blog
http://aliendjinnromances.blogspot.com/2009/04/guest-blogger-jess-granger-universe-its.html is a puzzle solved, with pieces left over for a sequel or maybe a new series.

Jess says the universe itself is "complicated" and therefore the universes she constructs are also complicated to reflect the real world and seem realistic to the reader. That complicated aspect makes telling a story hard.

As I see it, the universe we live our everyday lives in is COMPLICATED (this is the opposite of the view of most truly High Souls, Gurus, Great Teachers, Prophets, etc. (people who really know the answers to the puzzle).

So as Rowena points out, we have a complex puzzle to solve within the complicated universe we live in (or seem to live in), if we're going to keep living in it.

J. J. Abrams' issue of Wired focuses all the feature articles on and around solving the complex puzzle he calls THE MAGIC OF MYSTERY, and I'm saving the best for last here. This issue is replete with fascinating tidbits about the human interest in puzzles (Romance is obviously more than half mystery, isn't it?) even including stage magic tricks and the formula for WD-40 revealed!

Solving the puzzle of what another person is - that's always a driving force behind every Romance, and even behind human sexuality! Sometimes the urgency of solving the puzzle of the OTHER comes from our own, inner need to solve the puzzle of "who" we are - really. A true mate will reflect your identity. If you don't like yourself, you'll never fall in love by solving the puzzle of another person's being.

So on page 32 of Wired, there's a feature called DEAR MR. KNOW-IT-ALL where a reader asks, "My brother swears that the twin towers were felled by explosives planted there by the FBI. I've presented him with reams of evidence to the contrary, but he hasn't wavered. Will he ever see the light?"

And the psychologist answers, NO. Not only will he never see the light, but it isn't the brother's responsibility to force him to. And the article explains why so many cling so stubbornly to ANY conspiracy theory that comes along. "The human brain has evolved to find patterns, which is useful when avoiding saber-toothed tigers but less so when confronted with opaque and complex events."

We solve puzzles by finding PATTERNS. We're hard-wired pattern-finders.

The next question to the psychologist is by someone who "helped" finish his mother's crossword puzzle -- and a later article revisits this issue, concluding that it isn't HELP when you solve a puzzle FOR someone. Crossword puzzle workers in particular find it distressing when someone "helps" without being asked. Maybe it's like coitus interruptus?

Another article points out how bitterly ungrateful humans would be to aliens who dropped down and GAVE US the answers to the puzzle of the universe. It occurs to me to wonder if maybe that's why G-d didn't give us all the answers at Mount Sinai, but rather just more puzzles.

There is some seriously artistic thematic structuring behind this issue of Wired which consists of apparently random tidbits. If you look it over at the newsstand, prepare to stand there quite a while flipping pages. The index is pretty worthless, and the slick pages are full of huge pictures and ittsy-teensy print you can't read on the glossy paper in a fluorescent light.

On page 122 there's a photo-spread of THE AMERICAN STONEHENGE along with a lot of very small words about the monument. The standing stones were built recently and designed to be a mystery. The builder is kept secret too. It's supposed to contain a clue to how to recreate civilization after everything collapses. It's called THE GEORGIA GUIDESTONES. The first photo shows Hebrew words -- there are many other languages on there, too.

Right before the item on the American Stonehenge is a 3 double-page Star Trek comic book spread where Spock is marooned on a deserted planet and musing on how he got there. It's rather good.

Before the Comic is a spread on solving the puzzle of protein structure. Among the little items on how to do stage magic you'll find an editorial quote of Arthur C. Clark about any sufficiently advanced science appears to be magic.

The whole issue is about magic and mystery, solving the puzzle of how magic is DONE. There are gamers puzzles, and an item on why video game players shun cheating by asking someone who has beaten the game what the trick is. This relates back to the Q&A on solving your Mom's crossword puzzle for her, and to the theme that humans are puzzle-solvers, and that the magic is in the mystery.

The conclusion editorial points out that it isn't HAVING the solution that's important -- it's the experience of solving the puzzle - of living through it all step by step, of doing the conquering yourself. It is the PROCESS that is fascinating to humans -- the process of discovering or assembling or imposing an order on what we perceive. It might almost serve as an answer to the riddle of "what is the purpose of life?" -- to solve puzzles, to revel in mystery.

That's why writers work so hard to arrange a plot into a pattern that will induce the reader to walk through the protagonist's experience, step by step, a mile in their moccasins. That's why "spoilers" don't spoil a novel. That's why some readers read the ENDING first. HEA, Happily Ever After, isn't what the story is about. The story is about the process of getting there.

LIFE IS PROCESS, and the process is apperceiving PATTERNS. Even if the pattern actually does not exist! (as with the conspiracy theorists -- but just because they might be wrong about the pattern doesn't mean they're wrong in their conclusion!)

So LIFE IS PROCESS -- this May 2009 issue of Wired is full of very concrete items, lots of photographs, very visual and very concrete things -- all showing not telling the huge, deep, vast complexity of the universe we live in. The articles are short and single-pointed, not the rambling musings I post here.

Reading the May 2009 Wired is in itself a PROCESS. As with all SHOW DON'T TELL successes, it delivers the reader to a process which lets the reader figure out the puzzle of what the magazine is about. Having arrived at the conclusion themselves, the readers then learn something for themselves, a far more powerful and life-affirming way of acquiring a lesson than merely being told.

But now turn to page 82 (it doesn't have a number - count from page 79) for the one item that might be worth the price of the magazine to you if they don't post this graphic to the web.

The magazine has posted the image to the web here:
http://www.wired.com/special_multimedia/2009/mf_enigmatrix

It's a double-page spread of 10 circles with words on spokes around them (like sunshine rays), an image inside each circle, and a label on the circle. Lines of words connect all the circles to each other in a crisscrossing pattern.

There is a row of three circles across the top of the double page, a row of 4 circles across the middle of the page, and a row of three circles across the bottom. It's dazzling and dizzying with all the tiny words on the shiny paper.

The title of the article (and this one graphic 2 page spread is the whole article) is THE ENIGMATRIX, "In the universe of puzzles, codes, and games, everything is connected. Here's how." The article is by Steven Lockart, and I wish I knew him! Though he's got me out-classed by a parsec or three. I'm certain Jess Granger would appreciate this complicated diagram!

In Lockart's diagram, the circle on the far left of the middle row is labeled MATH. The circle on the far right of the middle row is labeled MAGIC. It lays out like this (with large numbers of tiny words spread all around).

BOARD GAMES ------ GAME THEORY --- CODE

MATH ----- GAMES ----- PUZZLES ---------------------MAGIC

CARD GAMES ---------PLOT ---------MYSTERIES

Now take that array and turn it 90 degrees counter clockwise.

And what do you see?

THE TREE OF LIFE

And the connecting Pathways of Lockart's diagram contain labels pertaining to real-life processes very closely expressing the essences of the Major Arcana that are usually laid along those pathways -- and it all makes sense if you stare at it long enough.

For a simple example the Path from MYSTERIES down to PLOT says DETECTIVE.

The words are concepts humans have assembled with which we attack the primordial soup and create PATTERNS. Or discern patterns. Or perhaps there is no verb for what we do with patterns. The words represent patterns of smaller concepts that we scoop together into that word -- all very abstract ideas, all graphically presented in SHOW DON'T TELL, the hardest concept a writer must master when assembling the bits of a story idea into a pattern someone else can recognize in their own life.

Perception of PATTERNS is the core of what every "soul-mate" attraction is all about. And in fact, it may be the core of what raw sexual attraction is about -- genes needing other genes to create the whole pattern of a new person.

We "see" another person's genes in their appearance (Astrology reveals these patterns in facial structure, body structure, all associated with personality, too.) And we're attracted to the bits that are missing in ourselves, so we can become "whole." One.

So the genres of Science Fiction, Fantasy, Mystery, and Romance are all based on or contain or pivot around this side-wise TREE OF LIFE diagram connecting MAGIC as the source with MATH as the result, all through puzzles and games, ricocheting off of CODE, GAME THEORY, BOARD GAMES, CARD GAMES, PLOT, AND MYSTERY.

You gotta see this diagram.
http://www.wired.com/special_multimedia/2009/mf_enigmatrix

Then drop a comment here telling me what you'd like to discuss next. How to choose a protagonist? The Creationist's view of Dinosaurs? Why the HEA ending is such an ironclad requirement of the Romance form and how to deliver that punch? How to make a recognizable pattern out of a story idea when the whole universe builds itself in your mind?

Jacqueline Lichtenberg
http://www.simegen.com/jl/

HOMEWORK: Throw together a universe background (a discard; not a universe you'd ever want to sell a story in) and WRITE (as a comment on this blog entry) the last page of a story that would solve a puzzle and show Life as Process in a universe that is a giant puzzle.

A lot of writers do the ENDING first. If you've never tried it, this is your chance to find out if you work best by working backwards.

Tuesday, March 24, 2009

In The Beginning

I recently got a query from a writer with an age-old question:

-----------

Figuring out where and when to start the story is always a challenge for me, and then sorting out the rest of the mess afterwards.

I’ve gone back and re-read two of your pertinent posts from Alien Romance blog-

http://aliendjinnromances.blogspot.com/2008/02/alien-romance.html

and

http://aliendjinnromances.blogspot.com/search?q=first+chapter+foibles

If there are more, I missed them. Both were enormously helpful, along with Blake Snyder’s book and all the lessons I’ve accumulated on structuring a story.

Here’s my dilemma-

The story is a Science Fiction Romance, specifically for Young Adults. The story is driven by the Heroine. She starts the fire she can’t put out. I know when, where, and how. The whole story is there. As it is, the Hero doesn’t come in until at least chapter three. The first person I meet after the Heroine is the Villain. I’m told that’s a no-no in the Romance genre. The main plot is the conflict started by them with the Hero coming in with his own agenda which happens to mesh with hers. The Hero’s goal proves unattainable and by the end he’s assumed a partnership with the Heroine in resolving her conflict. The final scene is them resolving to attain his goal next. Somehow, this doesn’t all seem compatible with genre conventions and I’m not sure how to sort it out. I think I’ve mentioned I always write in Threes - Thesis, Antithesis, Synthesis. I didn’t realize that until you pointed it out to me long time ago. Maybe my solution is already here, but I just can’t see it.

Any advice, articles, or books to suggest?

-------------------

OK let's work this problem.

It's of the SFR genre. Linnea Sinclair recently led a hot discussion on goodreads.com in the Paranormal Romance section about whether SFR belongs in Paranormal or not.

One thing came out of that discussion which has surfaced any number of times in various discussions, and is a firm belief of every professional editor I know.

Romance genre readers of all sub-genres and mixed genre Romance demand an HEA - a Happily Ever After ending.

SF readers demand that the HERO WINS in the end, i.e. attains his goal.

If the Hero loses or can't win definitively, then it's NOT SF. It's most likely HORROR GENRE because Horror genre requires an equivocal ending at best. The hero must survive, but NOT PREVAIL.

That is the essential difference between Star Trek and Space 1999, for example.

Star Trek portrayed a universe in which human competence would not only survive but prevail. Love prevails. In Space 1999, the game is rigged against the heros and the most they can do is survive.

Most of the fiction marketed as SF on TV is actually not SF but Horror.

Horror Romance became a kind of genre too -- Jurassic Park for example. The Vampire Romance started out as horror, too.

When you mix two genres, the strongest will prevail, if they're not equal.

When you experience horror in real life, your libido is temporarily shunted out of the brain circuitry and survival takes over.

So there are certain mixtures of genre that won't "work" one way, but do work another. You can have Horror with a romance in it. But you can't have Romance with real Horror Genre in it. (horrible things can happen in a Romance, but they're in the story, not the plot).

Romance is about a mood, as is Horror.
Fiction that breaks mood isn't enjoyable. So Horror and Romance don't mix well. Note that in Vampire Romance, the mixture quickly took the genre way out of the Horror genre by morphing the Vampire into the Good Guy Vampire.

The mixing of SF and Romance though is a natural combination where either can be the dominant force. Which you want to dominate depends on which audience you want to reach.

In the case of YA, it's a judgement call that changes as fast as teens change their minds.

However, I suspect that the Romance will have a bigger teen audience than the SF because that's the trend in the world.

Luckily for crafting the beginning of this novel we're discussing, both SF and Romance demand that the HERO SUCCEED IN THE END just as the Romance demands an HEA.

Now the title of this piece is In The Beginning -- so why am I starting by harping on the Ending?

Because the ending is implicit in the beginning.

You can't craft a beginning without determining the ending.

That doesn't mean the writer has to know the ending before starting to write. It means that when you get done writing, the ending has to match the beginning. The conflict started on page 1 must be resolved on the last page.
The middle, likewise is determined by the beginning and/or the ending. The three points in the novel must match each other AND the genre template or trope.

Using the knowledge of how the beginning, middle and end must relate to each other, you can arrange almost any story into almost any genre. It all depends on WHERE you begin the story!

So let's assume this story really is a YA SFR story.

That means that the ENDING must satisfy two separate but compatible criteria

a) it must be an HEA (the couple must march off into the sunrise holding hands)

b) it must have the HERO SUCCEED at his original goal set out on page 1.

c) both endings require the MIDDLE be the lowest point in both their lives

d) with a low middle and high ending, that means the BEGINNING must be a high point in their lives, full of hope and anticipation of easily attaining good things in life. HOPE and CONFIDENCE are the Beginning keynotes in both genres.

The story description says:

The Hero’s goal proves unattainable and by the end he’s assumed a partnership with the Heroine in resolving her conflict.

AND THERE IS THE ERROR that makes it so hard to "sort" this story into the YA SFR genre.

"the hero's goal proves unattainable"

To be SF, it must be proven attainable, and in fact in the end attained.

THEREFORE, change the hero's goal, or change whatever is preventing the attainment. Or change his goal at the mid-point where he attains goal #1 but is not satisfied and sets out after goal #2.

The formula you need here to blend the SF and the Romance is really simple but it may mean changing your characters.

In a Romance, the CONFLICT is always between the Hero and the Heroine -- they define the axis of conflict.

One hot romance formula involves the two of them after the same limited resource and fighting for it (such as two people who want the same promotion).

Another involves hate-at-first-sight (Sharon Green does this marvelously well).

Another involves a fated attraction to each other in conflict with career paths that demand they live in different places (bi-coastal romances) or that one travel incessantly ( marrying a rock star).

That's why the hero and the heroine must meet pretty much in chapter one, if not paragraph one of a romance -- they are the conflict axis. The story begins where the conflict does. The plot begins where the conflict does.

The formula for crafting an opening of any story is simply that the story starts where the elements that will conflict to generate the plot first come in contact.

The essence of story is conflict. All STORY ENDINGS require that the conflict started on page 1 be RESOLVED on the last page.

That's true even in horror genre where the resolution is that there is no resolution. Note that in one of her posts to http://www.aliendjinnromances.blogspot.com/ Linnea Sinclair who writes SF Romance mixed genre pointed out that one of her biggest plotting challenges was to craft (in the space of one book) two endings right on top of each other -- the SF ending and the Romance ending.

Let's try to achieve that here.

So if this is actually YA Horror (like Buffy the Vampire Slayer) then the ENDING of this story is the point where the Hero realizes his goal is unattainable, and the heroine is walking off into the sunset by herself. The horror ending can be left dangling like that -- we don't know if he'll go after her and offer that partnership.

Such a horror ending goes well with a first person narrative so that in the end the reader has to decide if they were the hero would they go after her or not.
Yet another way to organize a story around a hero who has set himself a goal which is unattainable is to revise the goal so that it is unattainable BY HIM or by himself alone.

It may be that he needs help. Or that he needs the specific help of the heroine (with whom he does not get along! At all.)

So that in order to attain his goal he must confess his emotional vulnerability to the woman whom he fears the most, whose rath unmans him, whose goal is to destroy him, whose power exceeds his by orders of magnitude (the gladiator to the princess). That's the essence of intimate adventure.

So the Hero's story STARTS with him swearing a sacred oath to do THIS or die trying.

The MIDDLE (of the book and the hero's story) is where he realizes that he can't do this -- not that THE GOAL IS UNATTAINABLE but that HE CAN'T ATTAIN IT.) He is foresworn. For that to mean anything, the first half of the book has to show don't tell why his oath, his word of honor, or his self-esteem is rooted wholly in attaining this goal all by himself, on his own, without help. The psych profile has to be shown dramatically in backstory about why he refuses to accept help from anyone, least of all HER.

The END of the Hero's story is his ATTAINING HIS GOAL -- but usually, by that time the goal isn't very important to him. It's an afterthought. An anti-climax. A loose end to wrap up in a denoument.

The beginning of the Heroine's story is where she meets the Hero and swears to herself (or her confidant) (or maybe to the hero) that she will marry this man, nab him for herself despite the competition, that HE IS HER GOAL.

The middle of her story (and of the book) is where she realizes she can never have him, and if she got him she wouldn't want him because he's so wrapped up in his stupid goal that he can't see her for his own ego. It's over. (maybe this is where she's been kidnapped and held for a ransom that will not be paid so she decides to throw her life away trying to escape rather than betray all she holds dear. In fact, you may have put the event that belongs in the MIDDLE of her story at the BEGINNING of his story -- you may have to slide one story against the other until their peaks and valleys match.)

She escapes by her own intelligence, trickiness, whatever character trait contrasts starkly with whatever character trait has the Hero obsessing on HIS OWN GOAL. Her character trait that lets her escape the Villain has to be the one trait he thinks he hates about her but it is really what has him head over heels in love with her.

So, meanwhile, he's given up pursuing his personal goal and is heading in to rescue her at considerable self sacrifice for abandoning his goal.

The end of HER STORY is where the Hero confesses his innermost fears to her, his pain at losing his goal, the destruction of his Identity and sense of Honor, thus proving he's not that egotistical he couldn't turn into a real husband with a little work.

Now here's where plotting comes in. The sequence of events, the things each of them does that causes the other to do something, the because line, has to end in a situation where His rescuing Her (even though she's escaped of her own accord which probably makes him mad) actually presents him with his unattainable goal.

Neither one of them has done anything directly to CAUSE this goal to be attained. It's an ACT OF GOD that the goal drops into his lap. And the ironic twist of High Drama is that it no longer seems so important to him.

That makes the theme LOVE CONQUERS ALL which is the theme of the genre Romance. Romance is Divine, an Act of God.

They are soul mates. All this tangled plot is the finger of God tying the knot in their lives.

Do you think you can let go of some element that came to you with this story idea in order to craft the idea into an SFR YA?

Post a new summary if you decide to rearrange the story, or let me know when you sell this thing.

Jacqueline Lichtenberg
http://www.simegen.com/jl/
http://www.slantedconcept.com

Tuesday, March 3, 2009

WorldBuilding - Trunk-ated

This is an exercise in WORLDBUILDING.

This exercise takes off from my blog post
http://aliendjinnromances.blogspot.com/2009/02/paradigm-shift.html

followed by my blog post
http://aliendjinnromances.blogspot.com/2009/03/paranormal-romance.html

The theory is to select the story you want to tell, then wrap the world around it. Create the background and backstory to support what you want your story to say.

What your story says is your theme.

Take the following opening scene, use Blake Snyder's Beat Sheet (which works for novels as well as for films) and create the rest of this plot in single line, half-sentence, or even single word entries in the beat sheet.

http://www.blakesnyder.com/tools/ is where to download the beat sheet. It's currently item #2 in the list there. There is an example of a famous movie fitted into this beat sheet lower down that page.

Write a couple of paragraphs sketching the Worldbuilding around the plot.

For example: if your beat sheet calls for Trish, the lead female, to die and return as a ghost to haunt the guy who killed her, your worldbuilding notes would say that ghosts are real and can communicate with the living, maybe give rules for how a ghost could affect the solid world.

Post the result as a comment here on this blog.

---------Story Opening ------------
Title: Trunk-ated
by Jacqueline Lichtenberg
Permissions: Use Freely to do this Worldbuilding exercise


Trish clenched her fists which were tied behind her and kicked hard with her legs tied at the ankle and knee. Her face inched closer to the open lock of her car's trunk. Her nose entered a shaft of sunlight.

She squinted up at her captor who smirked down at her. When her captor's attention flicked aside, she spat her chewing gum into the lock and prayed.

Back turned, her captor slammed the trunk lid which caught with an odd thwunk sound.

She lay in the pitch dark, smelling every pizza she'd ever carried in the trunk of her 1962 Cadillac and blessed the writers of the TV Series Forever Knight. Finally, she heard the crunch of gravel under booted feet, then silence.

She calmed herself then summoned a sparkle of power to her fingertips. She twisted her fingers until she had a bit of rope between them. With a tiny, delicate push, she burned the rope, scorched her flesh, burned some more and severed the rope.

Nearby, a truck engine turned over with a ragged cough. The truck gunned onto the highway and dopplered away. Silence. Not even one passing car.

With a heave and a squirm, Trish freed her hands, burned through the ropes at her knees and ankles then levered her back up against the trunk lid. She bounced the Caddy on its shocks to free the latch. She thought she'd suffocate before it gave, made a mental note to get the interior catch release changed, and finally, the lid swung up trailing a long strand of gum.

She ashed the gum with a flash of power, slammed the lid and strode the length of the car, one hand trailing the upswept fin. Local urban legend had it this car had two hundred fifty ghosts under the hood and vampire blood in the tank. It was a whole lot more than that.

---------End Opening--------------

HINTS: Answer the questions raised as you read this opening.
a) who is Trish?
b) who tied her up?
c) who put her in the trunk of her car?
d) why was she left beside a deserted road instead of killing her?
e) how did she come to drive a 1962 Caddy - and is it REALLY just a classic Caddy?
f) does she do "magic" or is her fire just ESP? Is there a demon or familiar involved?
g) does the Caddy conceal an A.I.?
h) is Trish actually human? Or an alien from outer space? Alternate Universe? Elf?
i) was that actually chewing gum?
j) if she has such "powers" -- how and why did she let herself be captured and tied up?
k) was there an accomplice lurking behind her captor? Had they captured someone else when they captured her? Was it the someone else who was being kidnapped?
l) what will Trish do about the guy who tied her up?
m) what is her internal conflict? Her external conflict? Is her captor really her enemy or a double agent she didn't want to uncover?
n) what is her objective? Will she succeed?
o) maybe change the title to fit your theme

Note how this and many more questions are carefully NOT answered but only raised by this opening. This is a demonstration of the technique I have discussed on the Alien Romance blog which I call Information Feed. First make the reader curious; then provide answers dispersed amid the action.

Yes, you may rewrite this opening for this exercise. But you'll learn more by doing the exercise based on this opening. What is not-included in this opening is easily as important as what is included. The lack of certain information is as important as the presence of what is there.

Playing with this exercise will sharpen your ability to create this kind of open textured springboard for a story with a complex backstory and background.

You may post your "beats" of the plot and your Worldbuilding paragraphs in the comments section of this blog where others may comment or post other visions of what this story could become.

You may do one version of this story as SCIENCE FICTION and another as FANTASY and/or another as PARANORMAL ROMANCE -- or even SCIENCE FICTION ROMANCE.

See how the same story can scroll out against the different backgrounds and end up qualifying in another genre.

You may decide to do this exercise and not post the results here but instead use it in your own novel.

After you finish the exercise, take a universe that you know well and have fleshed out in detail and write a story opening patterned on this one -- designed to spark questions in the reader's mind by not-saying many of the most important things about your universe.

Jacqueline Lichtenberg
http://www.simegen.com/jl/

Tuesday, February 3, 2009

Dialogue - Description Excersise

This is an excerpt from my post on aliendjinnromances.blogspot.com on Tuesday Feb 3, 2009:

Expletive-Deleted & Tender Romance

"But First! -- Linnea stole my thunder by quoting me and the point I'm making in this post in her post that comes right before this one.
http://aliendjinnromances.blogspot.com/2009/02/you-dont-understand-she-shouted-angrily.html
Linnea said: Real people ramble on with loads of 'umms' and 'yunnos' and 'dudes' and 'uhs.' Characters should keep those kinds of things to a bare minimum. Good dialogue goes for the vital organs, which in this case should be the reader's heart and brain. In that way, it's not unlike poetry or song writing. Good dialogue has impact ...

Linnea goes on to point out how handy a good argument is for sprinkling in crushed-expository-lumps so the reader doesn't notice them.

Anger is a good special case of the general key to great DIALOGUE.

ALL DIALOGUE IS CONFLICT.

That's a principle. Dialogue is generated by PLOT, and the basis is conflict. Every scene must have "rising action" (the tension, anticipation of plot-movement, and the movement of the plot must graph from a low to end on a HIGH NOTE). That's a stageplay writing principle that works on TV and in books.

Even sex scene dialogue is generated by conflict that is resolved at the climax.

If the scene does not encapsulate this principle -- conflict/ resolution -- then cut it. All dialogue must carry the conflict. Anything characters say to each other that isn't CONFLICT gets cut, summarized, happens off stage, is overheard in fragments, or referred to in another confrontation.

One thing people revert to when inarticulate with rage (angry enough to let you insert backstory) is invective, and other words that don't say anything but take up precious space in your story.

So today I want to discuss the interjection and expletive in dialogue, whereas in my post -- http://aliendjinnromances.blogspot.com/2009/01/verisimilitude-vs-reality.html
-- I was addressing the general problem of creating the illusion of reality, using dialogue as an example because I assumed everyone reading this blog had mastered dialogue.

The principles I discussed in "Versimilitude vs Reality" actually apply neatly to Kimber An's comment (on Linnea's post on dialogue) that Kimber An sees IMAGES and can't do the description well, but has no trouble with dialogue. And I answered in the comments section that when you can't write the description, the problem is in the dialogue. When the dialogue FAILS, the description can't materialize.

That's extremely hard for anyone to grasp who hasn't taught writing, hands-on, with beginner's manuscripts. Most editors can't do this either. But when a story falls off the conflict line at the half-way point, the problem is not at the half-way point, but probably on PAGE ONE -- or possibly PAGE 5. When an ENDING fails to meld properly with the final climax, the problem is very likely at the 1/4 point, or possibly the 1/2 point.

It's kind of like chiropractic medicine. The patient comes in and says "My knee hurts." -- and the doctor pokes and says, "Ah, your neck is out."

A body is an organic whole, a thing of a single piece. The location of the cause and the symptom may not coincide.

Likewise a story is also a work of art (humans are G-d's artwork), and an organic WHOLE, much greater than the sum of the parts we've been discussing. Thus if a problem surfaces at one point, the cause is likely at some other point -- or in some other technique that's not in the writer's tool box.

EXERCISE: Write a radio script -- or a vignette to play out on a limbo set (against total blackness). Or two prisoners in adjacent dungeon cells. Absolutely not one word of anything but dialogue. If you want my analysis of this exercise, post it to http://editingcircle.blogspot.com/ Readers should read this dialogue and post on editingcircle.blogspot.com what the dialogue MADE THEM VISUALIZE.

Click comments below this post and post your exercise. (HINT: write it in a text editor like notepad, turn off wordwrap, then copy and paste it into the comment box.)

Jacqueline Lichtenberg
http://www.simegen.com/jl/

Monday, January 26, 2009

Discussing Cowritescript.com Contest

This entry is my comment on an opening 10 page assignment for a script contest http://cowritescript.com/ for 2009. The premise given to be fulfilled by the entry was:

Movie Premise: Determined to be a high-level Jason Bourne type operative, an awkward teenager enlists the help of a mysterious, supposed ex-CIA agent in his hometown and finds himself entangled in a dangerous plot that is way over his head

One of the contestants has posted an entry here:

I have read http://www.leansixsigma.com.au/Screenplay.html

And I have many observations (plenty of praise too), but there's no way to comment back to the author on his own page. I think Bourne To Spy (great title) is "better" (in terms of sticking to the premise) than the winner, but I see many reasons why this would not make a good film script opening.

I think judges would dismiss it on page one because of one intrinsic conceptual flaw.

The biggest problems lie not in the writing, per se, but in the handling of the concept. That could be wholly a matter of personal taste, though.

What I think is funny is not necessarily what teens think is funny.

Here's the problem I see. Bourne to Spy puts the "comedy" element into the premise rather than into the acting itself and the basic situation.

It makes the premise look "silly" rather than making the perfectly believable characters face a totally serious situation wherein they must use their sense of humor (and understanding of Divine humor) to solve the problem.

That is, this is a different genre of comedy than the ones that I find funny. (taste, you see)
This opening contains a type of writing artifact called by some being "on the nose" -- what you are saying is just too up front, to in-the-face of the audience. It's too blatant to be funny.

Consider the principle of charging a lot of money for something -- making it seem valuable to the customer and thus getting more respect for your product. When you job hunt, don't under-price yourself.

It works the same in fiction. What the reader/viewer has to work to extract from the story will seem important, memorable, impressive, and ultimately produce that huge ROTFL effect in the final scene.

You need to get the viewer to invest in following your story - to anticipate what will happen next and wait with baited breath to find out.

Laughter is at the threshold of pain. To get a laugh, you don't just bash people over the head, you have to crank up the pain slowly, sneak up on the viewer, bash them from behind with a punch line. Part of the technique is foreshadowing, laying pipe as Blake Snyder says.

My reaction to BOURNE TO SPY is simply that tells us too much up front.

As a result of that, the real story gets buried in overly long, abstract dialogue bits such as McCoy's speech on page 6.

This is TELL NOT SHOW. Films are stories-in-pictures. Here the information the viewer needs to know is dumped in a long speech - no pictures. Worse, the viewer really hasn't been teased into wanting to know what McCoy is talking about.

This is a result of the writer writing himself into a corner. At that point in the plot development, there is no other way to insert this plot element.

Another instant-reject for BOURNE TO SPY is (probably the same thing wrong with my entry) too much dialogue.

Professional producers scan pages for the proportion of action to dialogue and want to see a balance that's just exactly "so" because that bespeaks a pacing of the film that will work.

I haven't got the knack of that yet, but if you want to see my attempt at this premise, I've posted it on my screenwriting website at http://www.slantedconcept.com/samples/contest-entries/NoRibbonsAttached.html

Please reply with comments about my entry here on my writing blog.

Jacqueline Lichtenberg

http://www.slantedconcept.com

Tuesday, January 6, 2009

The Cycles And The Seasons

Margaret Carter raised an interesting point in her New Year's post.

http://aliendjinnromances.blogspot.com/2009/01/happy-new-year.html

All of Earth's cultures have noticed we have a "year" -- a solar year, or cycle, and picked a point of the circle for a "beginning" of the year -- and made that a celebration of some sort. Fiction worldbuilders writing for an Earth audience have to take this kind of celebration into account when creating alien cultures - and romances across that cultural gap.

Also this year the standards authorities have brought to our attention that the Earth's rotation is slowing, and this year the master timekeeping standard atomic clock was adjusted another second.

We've only been able to measure accurately for a little while, so presumably the slowing has been going on since Earth began rotating.

Still, the Day is part of the Year cycle. The slowing, the lengthening of the Day and year, indicates a kind of non-permanence about our situation on Earth and around this star. Time is elastic. What changes can begin -- and end. The slowing of the Earth's rotation puts a whole 'nother spin on things.

In the Torah, the Creator of the Universe assigns the proclamation of the New Moon, and the New Year to the human venue. We are responsible for choosing the marking and celebrating of TIME itself -- and as Margaret pointed out, all our cultures create and innovate on how to do this. But NONE of these cultures have chosen "wrong" -- they're all "right" -- all at least OK. Because it's the human prerogative to divide and mark the cycles of Time.

From the human perspective, we all know "time" is "relative." The 20 minute wait in the dentist's office is much longer than the 20 minutes spent watching your favorite movie, or bedding your lover.

If Time were to be absolutely regular and objective, the Creator could have just assigned the cycles and markers to suit Himself. But now, only NOW, we discover that Earth's spin is not precisely repeating. No two years are alike. And it's up to us to call the end and beginning of cycles.

More than that, we now understand how our Sun fits into a spinning Galaxy that's moving through space.

In truth, no two successive years (days or months or any other cycle) are THE SAME. There actually is no "repetition" -- yet we are given the responsibility to mark the anniversaries of a death of a close relative, and other Events that are featured in our personal and collective History. All our cultures and religions have a year's calendar of Holidays commemorating such Events.

Yet the Earth is never -- ever -- in the same place twice. Even in the billions of years it takes a Galaxy to rotate completely, the Galaxy has moved through space and the suns do not come back to the same "place" in space-time.

I used the galaxy's rotation and move through space in setting up the backstory of two novels (now available on fictionwise.com as e-books as well as used on Amazon) - Molt Brother and City of a Million Legends.

Each moment of life is unique. Imagine that.

Margaret brought up one of my favorite novels by Robert A. Heinlein, Time For The Stars, where twins are used to communicate telepathically from Earth to FTL ships.

That reminded me suddenly of a wonderful little book -- HOW TO BUILD A TIME MACHINE by Paul Davies, from Penguin Books paperback 2001 -- reprinted through 2003.

I don't know if this book is still available. It might be woefully out of date with respect to the newest discoveries in astrophysics. But that wouldn't matter to worldbuilders writing fiction.

HOW TO BUILD A TIME MACHINE is popular physics which explains clearly in layman's terms how it is that there can never be any such thing as simultaneity at interstellar distances.

Gravity distorts space-time in such a way that the galactic civilizations we write about really can't exist or function as we describe them -- as analogues of Earth at the time of sailing ships.

My mind is still absolutely dizzy about this concept. Even Robert E. Forward (an astrophysicist) in order to write a good novel had to kind of cheat his way around this concept.

And then a couple years ago I took a course which I've mentioned many times in blogs and my review column ( http://www.simegen.com/reviews/rereadablebooks/2007/ ) and which led to a series of 6 review columns which I called the Soul Time Hypothesis. Those 6 review columns presenting this concept of the relationship between the Soul and Time became the basis of a course I gave in the Spring of 2008.

The mind-boggler is that the soul enters manifest reality through the dimension of Time.

Physicists obsess on measuring Time because it's a factor in almost all the key equations that describe the physical universe. So possibly they'll keep on studying and finally discover that the non-simultaneity concept has to be changed to something more amenable to SF writing. After all, physics said FTL travel is impossible, but we write about it. And physics said matter-transmission is impossible, but it's been done in the Lab (albeit on sub-microscopic particles). So maybe there's hope for writers.

Maybe, by writing such imaginings, getting others to imagine the universe CAN have simultaneous effects on events across galaxies. Maybe we can actually change the way the universe works? If Time is so plastic -- maybe other things are likewise responsive to human imagination? That was the theory behind Marion Zimmer Bradley's MISTS OF AVALON - a wonderful novel of Arthurian Legend's women.

Or alternatively, the power of the human imagination to change the functioning of the physical universe could become the reason that galactic aliens want to destroy Earth and all humans? What a threat - our novels alter THEIR reality! What a Helen of Troy lovestory!

Actually, I approached that idea sidewise in my novel DREAMSPY. But I fudged the physics with a little magic. Anyone know another novel that plays with that concept?

I don't really know how to "worldbuild" myself a universe strictly based on the non-simultaneity concept that includes the Soul-Time Hypothesis and that would work for a novel's background. Yet more than likely a blending of those two ideas would depict our objective reality (if there is such a thing) much better than any novelist has yet managed.

Well, then maybe the key for writers is to create some Aliens who do understand the universe in that blended way - non-Simultaneity plus Soul-Time, and just proceed from there?

Oh, wait -- actually, I think Edward E. ("Doc") Smith did that with the Lensman Series and his Arisians vs. Boskone war that stretched over millenia. I read all those books when I was in grammar school and High School, and they made a deep impression on me. They're still available in a recent reprint.

I haven't seen anything even remotely similar lately. If you have, please drop a note about them on the comments here. But don't forget that the Lensman Series had the first really HOT romance in the space-travel SF field. I've always wished I had auburn hair.

Jacqueline Lichtenberg
http://www.simegen.com/jl/
http://www.slantedconcept.com

Friday, November 28, 2008

Editing Circle

This blog is an oddment among writers groups.

Most beginning writers look for a CRITIQUE GROUP -- crit group -- a group of writers at about their own level who are willing to read and comment on drafts of manuscripts the writers want to develop and sell.

I was mentored by Marion Zimmer Bradley, who thought critique groups a total waste of a serious writer's time. She coined the Darkover saying that if you listen to the dogs barking, you'll go deaf before you learn anything.

What does that really mean?

I can interpret it to mean that emotional reactions to a manuscript are useless noise.

What a serious writing student needs is not praise, or criticism or critique or snide comments -- or polite responses meant not to hurt the writer's feelings.

A writing student needs EDITING. More, a writing student needs to learn to think like an editor, to write to notify an editor that they are professional and can take editorial comments and improve a manuscript, and to respond to input from readers in a way that can broaden his/her intended audience.

So instead of a "critique group" or "critique circle" -- this blog is intended to be an EDITING CIRCLE.

Critiquing will not be allowed. Criticism will not be allowed. ANALYSIS is what we're looking for -- and that analysis is to be focused on the structure of the story, not the content.

That terrible, crippling pain writers feel when negative comments are made about their work arises from the comments that target the content of the story -- the author's heart and soul, what was poured into the art.

Comments that target the structure, techniques, sentence formation, paragraphing, pacing, plot, theme, characterization, climax placement, dialogue technique, description, narrative language, and other structural fundamentals don't hurt, they help.

The objective of an editing circle is to improve the work to above the threshold where it is publishable in mass market.

If there's anyone who would like to post a 500 word excerpt for editing commentary by readers of this blog, please drop a comment on this post with a way to contact you by email. Then click the box that will email you when I post an answer to your comment.

If you would prefer editorial input on your story OUTLINES, please say so.

The intent here is to avoid posting any material that you might eventually want to sell -- so that copyright is not compromised. Post a swatch of writing that you consider of no consequence, just to demonstrate your current technique.

Jacqueline Lichtenberg
http://www.simegen.com/jl/
http://www.slantedconcept.com
http://www.aliendjinnromances.blogspot.com/