Videogames Have To Be Written For Screen, Too! by Jacqueline Lichtenberg
Jean Lorrah and I have been working with Loreful, a videogame developing company, on a Sime~Gen RPG, and it's an education in writing craft like you wouldn't believe!
It's very different, an innovation in the videogame field, and may rack up a number of FIRSTS.
Here are some ways to follow, watch, participate and evaluate what's happening in this hybrid-field that blends the movie industry with the computer industry with every sort of personal creativity you can imagine.
--------FROM LOREFUL--------------
... the first phase of our campaign leading up to our Kickstarter on
Sept. 3, 2013. We are launching
AmbrovX.com as well as all of our social media channels. From today until the
Sept 3rd,
we will be slowly growing our social media presence and awareness of
Ambrov X, our Kickstarter and our presence at the Cincy Comicon on
Sept. 6-8. To do that we need your help!
If you would be so kind as to follow, like and/or share our channels we would be eternally grateful to you.
Our Social Media Channels are as follows:
Website:
------------END ANNOUNCEMENT-----------
You may learn an unexpected amount by watching a series of novels used as deep background, BACKSTORY, to unfurl an epic space war using a story-driven role-playing video game is set to arrive cross-platform from PCs to touch screen devices.
If you're a storyteller who doesn't game, you will very likely want to watch the steps taken to create this unique product.
The List above gives you a variety of points of contact, but here's what to remember, taken from
http://ambrovx.com
Cagle continued, "Not only do we have the opportunity to expand upon
this diverse Sci-Fi universe, but we are also challenging the format of
RPGs by releasing our game in five episodes, ranging from three to five
hours of gameplay each. We have seen a significant market hungry for
more story-based RPGs and in 2012 we witnessed an incredible response to
the power of episodic gaming, particularly around telling emotionally
engaging stories. With the episodic model at the core of our design
strategy, we intend to start where the need is the greatest, in the
Sci-Fi genre."
Set in a far distant future, Ambrov X
casts players as leaders of an unlikely but elite crew tasked with
planting space beacons which allow for faster than light space travel.
The Ambrov X saga unfolds into an emotional story of First Contact,
while also confronting issues and themes central to the Sime~Gen
Universe.
"Ambrov X will draw players into a
vast universe filled with intrigue, action and adventure in the space
opera tradition. With a nod to great science fiction of the past, the
story will emphasize weighty and sometimes controversial issues
confronting players not often seen in the gaming genre," Cagle
explained. "Players can expect all of the features that define a modern
RPG; player character customization, fully-voiced dialogue choices that
truly impact the story, crafting, companion reputation and fast,
skill-based combat. However, we aren't just copying what has been done
before. Our design strategy continues to drive us to find new
innovations to old problems. These innovations will set us apart in the
market."
Ambrov X is slated for a Q4 2014
release on PC, Mac, iOS, Android, Ouya and Gamestick. Future releases on
PS Vita, WiiU, PS4 and XBOX One are being considered. For more
information, visit
http://www.AmbrovX.com. For exclusive updates, follow the official Ambrov X social channels at
facebook.com/AmbrovX and
@AmbrovX on Twitter.